I'm not sure what I'm supposed to be doing here. I fought a lot of balls and died. I eventually found another door when through it and fell of the edge of the world. Was there and actual way to find what is creating the balls or was that just some flavor text.
Despite that, good job making a 3D game. Even a basic 3D game is difficult to make, and I know almost nothing about 3D development so that's awesome.
I think you can host html and static web files directly from dropbox, just provide a link to the files themselves. I've seen people do it before, but never done it myself.
The first "click" seems to make the game lag a bit, likely loading something big, so might want to look into pre-loading that stuff to avoid the big "freeze" myself and others experienced. Also, it would be nice if the mouse cursor were captured by the game, so I don't keep clicking around on random stuff.
I couldn't really figure out what to do really, either. Spent some time killing some floating balls and explored, but didn't find anything to really do. Some instructive text or a tutorial or something would've went a long way. Even just some signs pointing where to go, or anything really.
48 hours is a short amount of time, so it's understandable not all games get realized to completion. Nonetheless, solid entry, and kudos to you for finding the motivation to actually sit down and make a game this past weekend. I look forward to seeing more from you in the future.
Not really far enough along to give good feedback. Maybe flash the screen red to show you're getting hit? I don't really know what the goal was... I found another door and fell off the planet... was neat to look up and see all the spheres, but couldn't figure out anything else to do.
Comments12
good job!
Despite that, good job making a 3D game. Even a basic 3D game is difficult to make, and I know almost nothing about 3D development so that's awesome.
The first "click" seems to make the game lag a bit, likely loading something big, so might want to look into pre-loading that stuff to avoid the big "freeze" myself and others experienced. Also, it would be nice if the mouse cursor were captured by the game, so I don't keep clicking around on random stuff.
I couldn't really figure out what to do really, either. Spent some time killing some floating balls and explored, but didn't find anything to really do. Some instructive text or a tutorial or something would've went a long way. Even just some signs pointing where to go, or anything really.
48 hours is a short amount of time, so it's understandable not all games get realized to completion. Nonetheless, solid entry, and kudos to you for finding the motivation to actually sit down and make a game this past weekend. I look forward to seeing more from you in the future.