Blunderer

Blunderer

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 2.62
coolness: 1.00
fun: 2.38
graphics: 3.39
humor: 2.19
innovation: 3.16
mood: 3.02
overall: 2.88
theme: 2.28
Trailer: https://www.youtube.com/watch?v=S84epiCgsJg&feature=youtu.be

Blunderer is about a pixelated dude trying to piece together the universe and find its way out of color limbo.

CONTROLS:

WASD to Move

When I thought of the theme "Beneath the Surface" for Ludum Dare 29, I wanted a crazy mechanic that disorientated the player bur enabled them to delve deeper through the levels and visually by seeing them as they complete see the next mazes laid out before them as a paralaxxing background. I chose a top-down view to a ball and decided it looks too plain; so Blund was born and put atop the ball to give a sense of comical relief snd direction. Blunderer's main mechanic was born through a box collider error, I set up WASD and hit a wall without adjusting a few constraints on the rigid body and the player and camera would spin like crazy, this "glitchy-rigidbody-physics- spinning!" was quickly made from a bug into a feature because it reminded me if Sega's Sonic 1's bonus levels that made me cry and laugh as a child.

This is my first Ludum Dare entry; was very insightful and fun, I'll make sure to attend another one in the future.
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