Blundergaffe

Blundergaffe

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 2.88
coolness: 0.61
fun: 2.85
graphics: 3.68
humor: 2.55
innovation: 3.44
mood: 3.00
overall: 3.17
theme: 2.32
Team Lucky Red brings you Blundergaffe to celebrate Ludumdare 29!

With the theme of Beneath the Surface we want bring back to the experience of of classic video gaming. Blundergaffe is a thrilling top-down shooter, with a twist. We wanted to pay tribute to the classics such as snakes, cannon fodder, and other shoot 'em up, so we included many core mechanics into the movement system. Our goal with Blundergaffe is simple. We want to give abstract and modern look of the game, while keeping classic gaming we all know and love - beneath the surface.

Story:

Blundergaffe consists of a small company of brave men in red coats (so brave that they do not need helmets) who travels into the darkness. These well trained soldiers have to face the onslaught of random blue-coat-wearing crippled soldiers.

Future Goals:

After Ludumdare, we plan on continue working with Blundergaffe to continue polishing the game. We hope for better AI and more enemy variations as well as power ups. We love humor, and would love to see the game realised with a fun and quirky story to give the soldiers more personality. In addition to more content, we would love to add more visual variations between all sprites such as different clothings, helmets, and weapons. Finally, we want Blundergaffe to be as fun as possible for players of all ages. Children today must be reminded about great games that we loved in the past like Snake. Good times.

Controls:

Movements

Look Up : W / Arrow Up

Look Down : S / Arrow Down

Look Left : A / Arrow Left

Look Right : D / Arrow Right

Move Forward : Shift (hold)

Attack : Space

Items / Special Abilities

Call Reinforcement : 1 / Z

Call Artillery : 2 / X

Call Detach Troop : 3 / C

Swap Leader : 4 / V / Tab

Additional Keys

Toggle Sound Effects : N

Toggle Music : M

Swap Rendering Mode : O

Update:

Fixed Animation logic for both Red and Blue Troops

Fixed bug where you would get stuck on your own troops

Fixed bug for Drummer/Flag carrier when switching lines after main line dies

Fixed bug where your troops will still spawn in after game has ended

Fixed drop rate for 'Call Troops Pickup'

Adjusted Controls
Found a bug?
Tell us on Discord