Really cool puzzle game, i love that you have to move some parts of the environment and the pipes, and i especially love that there is no timer making me nervous heh.
I'm in love with the idea. The only source of air is... underwater. It seems ingenious. As some people already said, the levels get hard very quickly, which I didn't expect at the beginning. This sets it apart from the usual "lay pipes to some place" game. How ever, I personaly find that this difficulty rather comes from sticking all the tiles together in a way that is a pain to disasemble than that the puzzle is realy difficult.
Wow that's a really neat puzzle game. Would have been cool to have a lock on the raster for the pipes while moving them, though this is not at all necessary. Good job man!
The game was pretty fun - the fact that the pieces got into each other's way was pretty interesting. There are a bunch of graphical glitches, and no sound (as you mentioned), but this is a solid idea that just needs some more polishing!
I don't normally enjoy puzzle games like this, but the absence of the timer made it way more relaxing. Got difficult quite fast for me, by I still enjoyed it.
Yay, another pipe-game! Although the gameplay in this one is that of a piece-moving puzzle instead of our traditional Pipe Dream approach. Managed to complete it in 223 actions total, but it crashed when I tried to quit it. I usually end up brute forcing my way trough these kind of games instead of taking the time to figure it out. Really enjoyable puzzler though.
Noticed a bug I guess. When I had a square piece in the slot of an L piece I could only select the L piece. Same with any kind of piece in the slot really. Would've also liked it if releasing the piece without moving it didn't count as an action.
I'm not sure if posting this comment was too wise though; now the people playing this might play our game too and hate it, seeing how people have been praising the lack of timer and all that :D!
Interesting take on the whole pipe-game concept. I like the sliding puzzle aspects, having to move the pieces around and manage your space. Pretty fun to play and decent presentation. Good job!
Comments32
It gets hard pretty fast, but it's cool that there's never any pressure. :)
As some people already said, the levels get hard very quickly, which I didn't expect at the beginning. This sets it apart from the usual "lay pipes to some place" game. How ever, I personaly find that this difficulty rather comes from sticking all the tiles together in a way that is a pain to disasemble than that the puzzle is realy difficult.
The game was pretty fun - the fact that the pieces got into each other's way was pretty interesting. There are a bunch of graphical glitches, and no sound (as you mentioned), but this is a solid idea that just needs some more polishing!
144 actions on my first shot.
Noticed a bug I guess. When I had a square piece in the slot of an L piece I could only select the L piece. Same with any kind of piece in the slot really. Would've also liked it if releasing the piece without moving it didn't count as an action.
I'm not sure if posting this comment was too wise though; now the people playing this might play our game too and hate it, seeing how people have been praising the lack of timer and all that :D!
Anssi@MooseflyGames