Burrow Down

Burrow Down

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 3.80
coolness: 0.79
fun: 4.37
graphics: 3.55
humor: 3.03
innovation: 3.00
mood: 3.47
overall: 4.00
theme: 3.22
Go deeper for gains in BURROW DOWN!

WASD to move, L-Click to fire, R-click (Hold) to charge mana quickly

I was curious about adaptive difficulty systems, so I thought I'd try something that's a weeee bit like Border Down. The notion is that you go down deeper to get more XP, but expose yourself to greater challenges. There was to be multiple endings depending on how deep you are when you finish the game, but I didn't have the time.

Also, the maps were supposed to be different depending on your difficulty level, but... common theme emerging here

Tips for success :

* Hold right click to charge mana! Once again, I have failed at telling players things.

* The blades deflect fireballs. Extremely useful, overpowered.

* They are not cacodemons, their canonical name is "CHOMPY2"

* Try playing while violently nodding to simulate the screenshake I didn't have the time to implement

Uses music from ko0x "bitpop worlds" under creative commons license. If you like it, go buy : http://ko0x.bandcamp.com/

Uses stuff from OGA :

http://opengameart.org/content/dungeon-tileset

http://opengameart.org/content/creepy-thing

Everything else is me.

Developed in LOVE 0.9.1
Found a bug?
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