Candorem

by slumber
Overall★★★★★★★★★★3.04
Fun★★★★★★★★★★2.82
Innovation★★★★★★★★★★2.41
Theme★★★★★★★★★★2.95
Graphics★★★★★★★★★★3.48
Audio★★★★★★★★★★3.14
Humor★★★★★★★★★★1.94
Mood★★★★★★★★★★2.71
Coolness★★★★★★★★★★41%
CANDOREM

Goal: To vanquish the shadows below and bring light to the world beneath the surface!

Controls:

Move Left : A

Move Right : D

Jump : SPACE

Attack: ENTER

Features:

-Side scrolling platform game

-Single Health/Energy Bar which limits health and energy for attacks. {Spamming attack will kill you}

-Projectile attacks

-Several enemies with unique movements and abilities

-Boss style progression

-Beams of light from above to restore Health/Energy Bar

Created by Slumber Studios

Jacob Kosterman - Game design/programming

Peter Cresmasco - Game design/programming

Mark Ruggle - Game design/programming

Dylan Stahl - Music/SFX

Jamie Robinson - Music/SFX

Doug Melanson - Art

Visit us @ www.slumberstudios.com

Created with: Gamemaker Studio, Particle Designer, BFXR, Logic Pro 8, and Paint.NET

Comments11

BoneDaddy29 Apr 2014, 01:29
ughh!! I keep falling off the edge right under that big ghost after the first yellow health checkpoint!! I must be getting too tired, will have to try to beat it again in the morning (I feel like this is something I should be able to do!!)

The menus after the reset are really annoying. Be nice to either use keyboard instead of mouse clicks to navigate or to reset within the level (preferably at a yellow checkpoint, perhaps I didn't get far enough to find a checkpoint though).

The graphics (background especially) and lighting are really nice. Great job on the special effects, especially the shots. The music is cutesy but doesn't fit overly well :P Great job guys!
kyyrma29 Apr 2014, 08:32
In the future you might give controls a bit more though, right now the layout is a bit odd. Also using mouse for the menu and keyboard for the actual game would work if not for having to use enter as your attack button.

The sprites and background are really nice, but the floor tiles are a bit bland and repetitive. The latter goes for the music too.

Still a solid entry, congrats!
TeamAlpha30 Apr 2014, 18:34
The shared health/energy pool is an interesting concept, really challenging! On the other hand, I think the control layout could be better, especially by changing the attack key. Great job!
01F030 Apr 2014, 19:00
Fun game! It kept me want to continue playing (grinding :D ). I think you nailed the theme. The atmosphere is cosy.

There is a place where I got stuck/glitched which forced me to wait to be killed by the enemies. That's the only negative feedback I have, great entry otherwise. Cheers!
AtkinsSJ
AtkinsSJ30 Apr 2014, 20:16
The health/ammo being the same is a cool idea. The game looks nice, and I liked the jolly music. However, it was frustrating to have to start over when I fell through some of the gaps. (I am not very good at games. :P)
mjrevel30 Apr 2014, 23:15
Not bad looking game, controls are wonky and its very easy to get stuck on top of a spikey ghost and not able to move :(
FGM
FGM3 May 2014, 13:39
Good game. I like the graphics and music. The only complaint I have it the controls. A + D + SPACE is just a strange combination and I had a hard time getting used to it.
GamerTaters
GamerTaters3 May 2014, 15:15
Nice game. The control combination seemed a bit odd though. A quick button press to restart the game would be cool too. I definitely see what you were going for with the dark moody cave however. Nice mood. Good work.
kibertoad
kibertoad10 May 2014, 20:37
Too much flying stuff, controls are not very responsive and it wasn't such a good idea to hide that beautiful background under the filter. Also using enter to shoot is unintuitive. Aside from that I had some fun with it.
mystakin
mystakin12 May 2014, 04:43
Once I saw that the rays of light healed my character, I was into this game. I always like a good platformer, and the ability to shoot projectiles gives me a Megaman vibe. Simple and fun. :)
slumberauthor21 May 2014, 21:37
Thanks for the all the comments guys. This was our first game jam and we had a ton of fun. The real value for us has been the constructive criticisms of what worked and what didn't in our comment section, so thanks again.

Looking forward to the next dare!

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