Cave Runner is a single player co op game designed to run on two monitors (the game can still be played on one monitor however). Control one character in each screen, open doors, trigger levers for each other to get to the end of the level.
RESTART BUTTON IS R (forgot to put this in the instructions menu)
So after the first few tests, it seems that this game doesn't run all to well if one of your monitors doesn't have a 16:9 aspect ratio. If you plan to run the game on one monitor you should be able to play it fine. It's a real shame that it didn't port to well to other systems but I guess it was an ambitious idea anyway!
It was a nice concept, but clearly needed more play testing. The character select was non-functional, and I was always the default player on both screens. On top of that, I fell into the hole under the moving platform and couldn't get out. The controls generally felt clunky and unresponsive, and control is very important in a platformer.
Yes, this game was very rushed at the end so many bugs like the character selection did pop up and controls were horrible I admit. Thanks for the feedback!
Displays terribly on my different resolution monitors, well enough to be played up to a point where I then can't see because part of the window is below the display. Could really do with a restart button, seeing as there's a fair few unwinnable scenarios you can get into (right off the bat, falling into the pit with the moving platform on player 1's screen. I like the general idea of single-player co-op here, though.
Also, it doesn't seem like the character select actually works?
Yes again character selection was bugged, and there is a restart button it is R. My fault, I forgot to add this to the instructions menu, my bad. Thanks for the feedback!
Damn, its a real shame that the 2 monitors didn't work out for everyone :(. It is optimised for 16:9 aspect ratios. I guess we should have done a bit more research before hand to test this. It is quite hard to debug all the display issues when there are only 2 PCs to test the game on! Thanks for the feedback!
Haha this is cute :] I like the way you approached split-screen. I got stuck in the wall from the jump pad, and the moving platform slipped out from under me. But I appreciate the simplicity, you can go right in and instantly understand what's going on.
This is a really cool idea but the implementation is a little sketchy. I managed to immediately get my self stuck in the ceiling at the start by engaging the jump pad while standing under the wall. I also found falling in holes to be a bit odd considering you do not die, you are able to just keep moving.
Everything else was great though. The level design seemed quite clever and the graphics were nice. Good work!
I'm glad you enjoyed the level design (I didn't!). There were MANY physics bugs that were unfortunately never fixed due to the ambition and complexity of the project being on 2 screens. Thanks for the feedback!
Loving that it's two player on two screens, and I love when you step on the little switch and catapult your friend up. Puzzles could be better, and I'm pretty sure, but not 100% because I couldn't remember if there were more controls, but I'm pretty sure I got stuck in a pit that I couldn't get out of.
Damn. Sounded interesting, though.