Well hello, bastion narrator! hahah :D I really like the storytelling, the puzzle structure and the art. Good job! I just think the mech was underused. Nice work anyway!
This game has a really good vibe to it. The graphics, and the raspy voice really made it awesome. I like the idea of robot too. I'm having a lot of trouble getting past level 3!
Great Game. Voice is extra-awesome, it reminds me of bastion. The Gameplay is really solid (with some small glitches on collision) and the puzzle mechanics work very well.
As runvs mentioned, there does seem to be some glitches with collision when walking around in the robot.
Also, the sound effects are too loud compared to the narration volume. If I turn my system volume to be able to hear the narration then I get blasted with some loud high-pitched sound effect from jumping or such.
Wonderful aesthetic, and I love the narrator! There are a few volume issues, of course, but overall a job well done. The drill robot you pilot looks particularly cool!
Wow nice game! It's really neat to see and feel how all the elements the a game - the art,story,narration, puzzles, all work together to wrap you up and really bring you into the world you've created. Great job!
It's pretty rad. I love the artwork, and the music is good too. It's short, but nice. Levels and mechanics are pretty interesting too. I hope this gets expanded.
Now, I had a few issues. Sometimes the characters (either the mech or the guy alone) got stuck on random places. I unstuck myself by spamming jumps and/or moving back. Then retried and it went normally, kind of strange. The other thing is that mounting the mech teleports me for quite some distance. That includes occasionally going through walls.
Narrator tries to make his voice all gravelly-Bastion like, little did he know he sounds like he's dyin'. Korwegian don't mind though, He just enjoys the game.
Brilliant and incredibly polished! The concept and level design were terrific, and the charismatic voice just sealed the deal. This is one of the best I've played this Ludum!
I liked it a lot and the puzzles were fun but I ran into quite a few bugs. Most of them were minor things like switches not working or being able to double jump by acciden
This a really cool mechanic, good graphics and music and the level design is really clever. Would have been useful to have a quick restart button for each level as I managed to get stuck on one (I pushed the crates against a door but they needed to go on a switch).
Mode/story telling was definitely the strong points of this puzzle. I much enjoyed playing through until the map with the different light. I got stuck there. As puzzles go they were quite well balanced up until then.
The one thing that was a bit annoying was the controls and the collisions. The character was very slow to come to an halt and easy to get stuck. I also once managed to mount the drill through a wall. So if you fix controls and some other minor glitches you have a rocker game!
Nice vibes and mood! The puzzles were a little messy at times, and you could hop into the mech from anywhere, but in the end it held together pretty well.
feels very influenced by Bastion, which is by no means a bad thing. The environment also felt pretty fresh and unique despite being a fairly standard sort of underground-bunker type deal. There were some really cool puzzle designs in here, as well!
I had a hard time finishing some of the puzzles, but that's on me, really. Reminded me of Chrono Trigger and Bastion. Which is really good thing, right?
Saw this in the JellyCakes stream and immediately wanted to try it out on my own. You're getting lots of love because it's a lovely little game. Good job, team!
-Nice character graphics, and love the mecha animation (remind me a little Metal Slug) ! -Good level design. But - I don't like the control keys. Maybe you should remove the "E" key (at least for the guy). -Some bugs on collisions. - Need work on the tiles (walls, grounds, doors...)
Keep going !
H
Harsay1 May 2014, 22:23
Good game! Sometimes glitchy. I liked the voice acting and music. Graphics are the best at cutscenes and "robot" looked very good, but tiles were very limited. I'm waiting for future version! Good job and good luck!
Nice narration ;) Great polish! I would have expected a lot more drilling and a lot less platforming with a robot of this size that has a drill, but the game is fun!
A very well put together puzzle platformer. The graphics and the atmosphere were great, and it was pretty fun. Some parts were a bit glitchy, such as the crates activating the buttons, but otherwise it was pretty solid. Nice work!
Hey Crazi! Finally I got to play your game myself after seeing it on so many streams :)
I've seen the puzzles being solved a few times obviously by now, but I still like the level design a lot - and I really like how you mixed in the bits of storytelling inbetween the levels. With voice over on top of it! Neat! Also the music was pretty great. The tiles could've needed a bit more variety, but apart from that, the graphics are sweet too, espacially the character/mech design!
I got stuck at the first obstacle. Drilled through the first wall with the machine, then stuck:( This looks good but if I can't figure out the first thing, it probably needs a bit better tutorial/explanation.
This was lovely! Great puzzles, fine pixelart, awesome narration and mood. Collision boxes were sometimes off, but this was a great, great entry and gets all my top marks!
Super nice graphic. I included it in part 13 of my Ludum Dare compilation video series, If you’d like to check it out :) http://youtu.be/xKijfGbEYtc
The art and sound are really nice. There is a bit of a collision bug where I sometimes can't move after I enter the mech while on a moving platform, but this is avoidable by jumping so it isn't critical.
It's a bit weird that I have such a cool mech but I only use it as a heavy object to hold down buttons.
Super polished for a jam. Narration is very reminiscent of Bastion (in a good way). Very well designed levels, too - although I do wish the drill came a bit more into use.
I like the character design and the puzzles are pretty smart. The setting is promising as well, though I think you'd need to try to distance yourself a bit from Bastion stylistically. Strong work here!
Art/Music were very very good, programming was good but had a couple small bugs, voice acting was decent but I get distracted when I hear somebody doing basically an impersonation of somebody else as a narrator. Somebody else did this in this LD for Glados as far as main idea of the character.
But anyway overall very solid and like I said I loved the art/music. The sprite work was particularly impressive.
I really like the storytelling, the puzzle structure and the art. Good job!
I just think the mech was underused. Nice work anyway!