Congrats on your first ludum dare! This is a worthy entry for sure. I like your cave structure. I would definitely recommend checking out Unity's new Sample Assets. Their first person controller is a bit smoother than the old one. Great job!
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pinkmonkeyhead29 Apr 2014, 04:33
Very good for 10 hours. Way immersive. I could manage to escape safe
I'm not a 3D modeling specialist but those tunnels looked a little complex to be made and coded in so little time and i'm not even talking about the lighting and the torch.
About the gameplay as a whole, I'll have to quote @hexabeast "The spiders are easy to escape, just run forward", ironically I was the polar opposite, because of this long-time bug-hate of mine I prioritized purging those little monsters, what was kinda frustrating, because no matter how I spammed the mouse buttons and tried to kept a distance, I always got some damage, but not little damage, I finished the game with about half of my HP, I don't know if that's supposed to be normal for an such short experience (Understand that I'm not criticizing, I'm just pointing out that in the little "fight or flight" choice in your game, "fighting" tends to be disadvantageous, which is ironic, considering the size of your enemies).
Oh, and somehow I managed to get lost in your little cave, normally you could see that as a design fail, but I would say the complete opposite, getting lost in a game like yours contributes with the feeling of claustrophobia and added some fine difficulty aside from those hell bugs.
Anyway, congratulations for participating. I'm very curious to know what would you do if you'd worked the full time. Hope you participate the next LD so we find out.
Thank You All for good comment's. They made me very happy. The name CTS stands for Cave Tourch Spiders nothing special, but it sounds nice. It's sad that I didn't had time and forgot to add mouse sencitivity.
Nice work in a 10 hour span. Those spiders are pretty easy to escape unfortunately. When I started getting overwhelmed, I realized I could just start running away without much issue.
I hate spiders! This game reminds me of Penumbra, actually. There's no real challenge to the game, I just ran by the spiders. Even so, it's a pretty solid game!
As the previous commenter, this game also reminds me of Penumbra! Not much motivation of fighting the spiders as you can just fly past them. But for a 10 hour game it's very good!
Comments26
But this game isn't bad.
I could manage to escape safe
I'm not a 3D modeling specialist but those tunnels looked a little complex to be made and coded in so little time and i'm not even talking about the lighting and the torch.
About the gameplay as a whole, I'll have to quote @hexabeast "The spiders are easy to escape, just run forward", ironically I was the polar opposite, because of this long-time bug-hate of mine I prioritized purging those little monsters, what was kinda frustrating, because no matter how I spammed the mouse buttons and tried to kept a distance, I always got some damage, but not little damage, I finished the game with about half of my HP, I don't know if that's supposed to be normal for an such short experience (Understand that I'm not criticizing, I'm just pointing out that in the little "fight or flight" choice in your game, "fighting" tends to be disadvantageous, which is ironic, considering the size of your enemies).
Oh, and somehow I managed to get lost in your little cave, normally you could see that as a design fail, but I would say the complete opposite, getting lost in a game like yours contributes with the feeling of claustrophobia and added some fine difficulty aside from those hell bugs.
Anyway, congratulations for participating. I'm very curious to know what would you do if you'd worked the full time. Hope you participate the next LD so we find out.
P.S.: for what CTS stands out?
The name CTS stands for Cave Tourch Spiders nothing special, but it sounds nice.
It's sad that I didn't had time and forgot to add mouse sencitivity.
There is no challenge for the player however. I could just run through the cave without engaging the spiders.