Ludum Dare #29compo
Cull Shot
About the game:
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Shoot a CULL SHOT to reveal enemy cubes.
Capture the cubes to increase the time limit.
Stay alive as long as possible.
XBOX Controller:
Rotate with left stick
Charge shot by holding A
Shoot by releasing A
Capture by pressing X when shot is over cube
PS3 Controller:
Rotate with left stick
Charge shot by holding X
Shoot by releasing X
Capture by pressing "Square" when shot is over cube
Keyboard:
Rotate with arrow keys
Charge shot by holding space
Shoot by releasing space
Capture by pressing S when shot is over cube
Extra Controls:
F to fullscreen
M to mute music
XBOX (windows) or PS3 (mac) controller recommended
A game by Michael Romero
Made for Ludum Dare 29
http://halogenica.net
---------------
Shoot a CULL SHOT to reveal enemy cubes.
Capture the cubes to increase the time limit.
Stay alive as long as possible.
XBOX Controller:
Rotate with left stick
Charge shot by holding A
Shoot by releasing A
Capture by pressing X when shot is over cube
PS3 Controller:
Rotate with left stick
Charge shot by holding X
Shoot by releasing X
Capture by pressing "Square" when shot is over cube
Keyboard:
Rotate with arrow keys
Charge shot by holding space
Shoot by releasing space
Capture by pressing S when shot is over cube
Extra Controls:
F to fullscreen
M to mute music
XBOX (windows) or PS3 (mac) controller recommended
A game by Michael Romero
Made for Ludum Dare 29
http://halogenica.net








Comments30
I feel like I would have enjoyed the game a little more on an XBox controller only because turning left and right (clockwise and counterclockwise) got to be a little confusing on the keyboard.
I think one small detail I personally would have liked, would be a little bar or marker that would show you about how far your shot would go. This is really a personal preference, but I had a hard time estimating how far and fast my shot would fire. This meant I spent more time wrestling with the controls than trying to figure out where the cubes were. (Though maybe that's the point :b) Actually, a bar or marker wouldn't even be necessary, I think all I would need is a clear way of knowing when a shot was fully charged (that way I would be able to kind of "figure out" how much to charge to get a certain distance). Maybe there was a way to tell, I might not have seen it among the screen shake. At least when I played, I was kind of taking shots in the dark (ha-ha) as to how long to charge, even if I was pretty sure I knew where the cube was.
The game is absolutely great though! The simple design and the polish is absolutely amazing, especially for a 48 hour compo entry. 5 stars :D!
Graphics and audio were good too. Great entry!
Great job in 48h!
(My best time after a few goes was 4:16)
It was very fun and the mechanic is original.
Music was a little repetitive.
Graphics are minimalist but they look really good, specially the 3D red cubes rendered as 2D coming from one dimension to another.