Dark

Overall★★★★★★★★★★3.09
Fun★★★★★★★★★★2.64
Innovation★★★★★★★★★★2.45
Theme★★★★★★★★★★2.77
Graphics★★★★★★★★★★3.70
Audio★★★★★★★★★★2.62
Mood★★★★★★★★★★3.79
Coolness★★★★★★★★★★36%
A horror game made by a couple friends for the game-jam.
The objective of this game is to collect all the crystals used to repair the portal and escape the level.
Due to time constraints a proper menu was never able to be made and some bugs with the AI could not be fixed.

screenshot

Comments10

Elforama
Elforama29 Apr 2014, 02:18
Oh my goodness this game is creepy. I wasn't completely sure what to do though. I started collecting those atom like items. Good job!
asotelo94
asotelo9429 Apr 2014, 02:20
What am I suppose to do? A menu would help. Good graphics though, creepy as hell.
kmakai
kmakai29 Apr 2014, 02:48
OH MY GOD THAT FACE
KyleDAudio
KyleDAudio29 Apr 2014, 02:49
Nicely designed enemy mechanics. The enemy models are really good-looking too!
spotco
spotco29 Apr 2014, 11:01
2SPOOKY

nice work though, legit very scary spooked my guts off
Martin_Monosys29 Apr 2014, 21:42
Heh, I really liked those small creepy guys, they are so cute. Nice work on this game! :)
Jacques_le_lezard30 Apr 2014, 18:26
The dead screen is epic XD Good job anyway!
Jeffalisk
Jeffalisk2 May 2014, 06:29
Good fun game, creepy atmosphere and a few scares! Liked the
lo-fi intro and ending screens :D
VictoryGarden2 May 2014, 06:33
You have some great models and animations here--I'm thinking in particular of the grinning black stumpy dudes (henceforth "Gengars") and the way the ones that look like Haunter swipe at you. Good on you as well on adding enough player feedback that we could have a good idea of when we were being attacked, and how much damage we had taken. The system was effective, but unlike a lot of the "bloody the edges of the screen" effects we see in games to indicate HP, you did a good job of keeping the middle of the screen clear so that it's still possible to navigate.

However, it's very hard to figure out what to do here. I didn't feel I had any control over whether I won or lost, or any real ability to strategize. Was I supposed to shine my flashlight on the ghosts? I guess the enemy AI problem was that the Haunters kept on going after me even though I lit them up?

The voice acting got repetitive very quickly and didn't sound like the same VA, while the pentacles didn't really seem to make sense and there was a mismatch between the environment, the story, and the creatures occupying them.

But the moment when I first saw the black stumpy ones scurrying around, just vaguely outside of my vision, was fantastic. More of this, please.
D2FXRayG7 May 2014, 17:45
Nice atmosphere but the getting hit sounds were too loud

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