A horror game made by a couple friends for the game-jam. The objective of this game is to collect all the crystals used to repair the portal and escape the level. Due to time constraints a proper menu was never able to be made and some bugs with the AI could not be fixed.
You have some great models and animations here--I'm thinking in particular of the grinning black stumpy dudes (henceforth "Gengars") and the way the ones that look like Haunter swipe at you. Good on you as well on adding enough player feedback that we could have a good idea of when we were being attacked, and how much damage we had taken. The system was effective, but unlike a lot of the "bloody the edges of the screen" effects we see in games to indicate HP, you did a good job of keeping the middle of the screen clear so that it's still possible to navigate.
However, it's very hard to figure out what to do here. I didn't feel I had any control over whether I won or lost, or any real ability to strategize. Was I supposed to shine my flashlight on the ghosts? I guess the enemy AI problem was that the Haunters kept on going after me even though I lit them up?
The voice acting got repetitive very quickly and didn't sound like the same VA, while the pentacles didn't really seem to make sense and there was a mismatch between the environment, the story, and the creatures occupying them.
But the moment when I first saw the black stumpy ones scurrying around, just vaguely outside of my vision, was fantastic. More of this, please.
Comments10
nice work though, legit very scary spooked my guts off
lo-fi intro and ending screens :D
However, it's very hard to figure out what to do here. I didn't feel I had any control over whether I won or lost, or any real ability to strategize. Was I supposed to shine my flashlight on the ghosts? I guess the enemy AI problem was that the Haunters kept on going after me even though I lit them up?
The voice acting got repetitive very quickly and didn't sound like the same VA, while the pentacles didn't really seem to make sense and there was a mismatch between the environment, the story, and the creatures occupying them.
But the moment when I first saw the black stumpy ones scurrying around, just vaguely outside of my vision, was fantastic. More of this, please.