You are an investigative reporter hired to look into a child that went missing. You are led to a small town that appears to have no information about the child, but looks can be deceiving. Investigate this town to uncover the dark truth that lies beneath.
It's a little bit overwhelming at first. I would have liked a little bit more guidance through the game at the start, but once you get into it, it was a fun playthrough.
Quite enjoyable! It was a little hard to figure out exactly where you were at times, like when you opened doors, but overall a fun experience! Nice job!
C
Cambrian_Man30 Apr 2014, 03:14
I have a hard time with stealth games, so I ended up giving up, unfortunately. There's a ton of content here, though, for a jam game, and music as well. Pretty cool. People in that town must have some serious jumpin' muscles to get to their doors!
That whispering sound effect freaked me out! Which is a good thing. Was fun to explore the area and the cult theme is great.
I kind of got stuck, couldn't figure out where to go after getting the first clue (with the running shoes). Was jumping around and died/reset a few times but still couldn't figure out where to go.
I liked the story and the sound, some of the platforming elements where frustrating. I ended up playing till I got caught under a ledge and couldnt move.
This is really cool! I think I got stuck in a place I couldn't jump out of so I couldn't finish it, but I really love the mood, and the whispering was especially creepy.
Well done! The whispering was really creepy, which is good. haha I like how you introduced "power ups" to the hero. Solid entry. The only thing that annoyed me was when I caught and was not able to run away to get far away of the whispers and then I had to wait and then go back all the way.
Have mixed feelings about this one. Content is impressive for 48hrs and there are some nice level design ideas but on the other hand, it needs a bit more polishing I think. Don't understand why touching the hooded guy makes me going back from start for example.
I was expecting the spikes in level 2 to kill me: Pleasantly surprised that they didn't XD
It took me a long time to figure out that you can jump higher while sprinting; I'm not sure that was actually mentioned in the controls list.
I like how you handle enemies in this game: rather than deal damage to you directly, it looks like they drain your sanity... Or something? At any rate, definitely an interesting approach.
Impressive content, but maybe a little less content and some more polish would have done some good. I'm not sure what the purpose of *not* sprinting is, and there's a building where you can jump in through the roof which seems buggy--there are a bunch of cultists on the ground level, and a clue above, but even when I jump through the roof, it doesn't trigger entering the building, you have to use the door, which is one-way. I liked that you could explore farther with powerups.
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I kind of got stuck, couldn't figure out where to go after getting the first clue (with the running shoes). Was jumping around and died/reset a few times but still couldn't figure out where to go.
Also, thanks for your feedback!
And a smart approach about the theme too
An inventory and some 'archive folder' (for read the clues again) would be very useful!
Maybe the stealh part need more than just sound... something more visual, perhaps an eye 'opening' above the head?
Anyway, nice game and sorry my bad english xD
It took me a long time to figure out that you can jump higher while sprinting; I'm not sure that was actually mentioned in the controls list.
I like how you handle enemies in this game: rather than deal damage to you directly, it looks like they drain your sanity... Or something? At any rate, definitely an interesting approach.