Dead men tell no tales

Overall★★★★★★★★★★3.28
Fun★★★★★★★★★★3.39
Innovation★★★★★★★★★★2.86
Theme★★★★★★★★★★2.36
Graphics★★★★★★★★★★3.32
Audio★★★★★★★★★★2.43
Humor★★★★★★★★★★2.88
Mood★★★★★★★★★★2.98
Coolness★★★★★★★★★★100%
Yaaaarrrrgggghhhh!

In Dead men tell no tales you create a band of yellow liver'd Pirates and travel across the treacherous black seas. Something sinister lies beneath, use all your cunning in this tactical survival game.

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Instructions:

Click the buttons to choose one of the following class of Pirate:

Cutlass: Close combat, high health, medium damage.
Rifle: Good range, low health, high damage
Grenade: V. Good range, low health, area damage
Healer: Low range, low health, heals injured Pirates

========================

Tools Used:

Unity (free)
Adobe Flash CS6 for drawing game assets
Audio: http://www.bfxr.net/

Genres: strategy

Comments37

PaperBlurt
PaperBlurt28 Apr 2014, 08:44
It look real good, and was surprisingly fun!
Oddly Shaped Pixels
Oddly Shaped Pixels28 Apr 2014, 11:19
Its actually pretty fun! I love the sprites and their animations.
Great participation, congrats!
SmilingCat28 Apr 2014, 12:24
Very fun, though I found it to be very tough. I'd love to see this fleshed out more. Great job!
aaronjbaptiste
aaronjbaptisteauthor28 Apr 2014, 12:32
@SmilingCat Thanks! Yeah it needs balancing, it's brutal to begin with, but after you get past wave 7 or so, it's too easy. Hoping to continue dev on it to see how far I can take it.
ezombort28 Apr 2014, 17:03
Fun game :) It would be nice to see some health bars above the characters but nice job in < 48 hours!
idovingx28 Apr 2014, 17:07
surprisingly fun, though it needs some balancing, for instance, the best strategy i found was to just load up on cutlasses. the other units didn't seem worth it. also, it'd be nice to see health and damage.
theholychicken28 Apr 2014, 21:00
Very fun!
I got to wave 12 with an army of rifle and cutlass, but after that the lag became too much.
Great work!
vilya
vilya28 Apr 2014, 21:09
Does it have an ending? I left it running until wave 21 (by that time I had enough pirates to instantly destroy any zombie that came aboard) and it looked like it would just keep going. It's a great idea though & nicely implemented. Varying the enemy types might help keep it challenging for longer.
aaronjbaptiste
aaronjbaptisteauthor28 Apr 2014, 21:30
@vilya No ending unfortunately, I actually implemented 4 different enemy types: Zombie Pirate (as seen), Flying Parrot thingies, Poisonous creatures and a Leviathan. However I never got round to doing all the graphics.

After wave 8/9 you pretty much have unlimited money and one shot everything with ranged attacks. I plan to continue development to balance things out, add real levels on a world map and other purchasable upgrades.
MisterDerek229 Apr 2014, 11:49
Very fun! Liked the graphics too.
TheGameFather29 Apr 2014, 11:53
Nice game! The soliders are cute, the way enemies pop out is also quite innovative. Though more controls can be given to the players like where to reinforce.
Tuska29 Apr 2014, 11:54
Fun game but I would love to have a control over what enemies my units are attacking.
shadow64
shadow6429 Apr 2014, 12:49
Fun game. Health meters would be a solid addition to this. Not knowing what health units have left and not being able to control them kind of left me feeling detached from the action. That said, I think there's a lot of potential if you continue to work on it!

Thanks for making it!
hexagore
hexagore29 Apr 2014, 13:25
Cor, really enjoyed this. Took me a while to figure out just to ADD MORE CUTLASS at the beginning. Fun!
PapyGaragos
PapyGaragos29 Apr 2014, 15:42
What makes or break this kind of game is what's going on on the screen, since the player is more or less waiting. You did a great job at that here with the cute pirates running around and the overall good art.

You might have something solid here if you decide to expand on it. Good job
Daveloper
Daveloper29 Apr 2014, 19:34
Nice idea, well presented.I can't help but feel that the number of enemies increases too quickly. Good effort though :)
SzRaPnEL29 Apr 2014, 19:38
Huge performance issues. Rifle man OP :) I like tower defense and I never seen any alike, so big hug for innovation!
Kaoin29 Apr 2014, 19:38
Surprisingly really fun! However it starts to lag a lot once you place too many pirates.
Jeffalisk
Jeffalisk29 Apr 2014, 19:39
Enjoyed this, I'm a fan of games with indirect controls so this was up my street. A more developed version of this would work really well on iPad, hope you stick with it!
suurin
suurin29 Apr 2014, 19:41
Played it for a good 20 minutes. Surprisingly fun, well done!
TijmenTio29 Apr 2014, 19:43
Nice game and cool graphics, though a little unbalanced. Healthbars would also be helpful! Love to see a post compo version!
Khaldrin
Khaldrin29 Apr 2014, 19:44
Surprisingly challenging. It get&acute;s easy after stockpiling a certain number of pirates. Maybe it needs a little balancing, but it's a really nice contribution. Thank you :)
Zerkruemler29 Apr 2014, 19:51
Really great graphics style and funny animations. In my opinion the player has not enough control. It tried it often and had the feeling that it is more or less random if my weak pirates are attacked or not. I was not able to get very far.
lajos
lajos29 Apr 2014, 20:15
Fun game, nice looking character art! It might need some balancing though, I'm at wave 27, table full of pirates, score 22320, with 77400 coins and the game updates once every 10 seconds.
Lrnk
Lrnk30 Apr 2014, 19:13
Cool graphics and a refreshing change of genre. Nice!
Sparrow30 Apr 2014, 22:08
Awesome game, could use some balancing as said before.
Maybe add some boss mobs after every 5 waves or so?
Catman
Catman1 May 2014, 08:56
Cool name, funny presentation, funny game. Nice job on the animated sabers too!
Anny1 May 2014, 19:39
Fun game! I really liked the graphics, it was tough too
Jod1 May 2014, 19:42
Hmmm, couldn't make it past wave 6. Kinda cool though, like the pirates!
MintArcade
MintArcade5 May 2014, 07:28
Very hard game. Nice graphics and gameplay.
joe40001
joe400017 May 2014, 05:39
I liked it a lot, but there is a point where you can break the balance so you have so many guys on screen that you can't possibly lose and it gets really laggy. Maybe after you have 5 of any given unit they merge and form a super unit of that type, and then the enemy starts attacking with super units or something, that way the game could remain playable in later waves. I was on wave 17 and basically it was too laggy to play.

Don't get me wrong though, I really liked it. Looks nice, plays nice. Good job. :)
matt_j8 May 2014, 00:47
Cute style. You could do a lot of cool things with this idea...
ZYXer
ZYXer13 May 2014, 15:03
Simple, but well polished game!

It would be nice to have a bit more influence on the situation. For example if one could place the pirates on deck. Another idea I had: earn interest on the money you have at the end of a wave.
IAmSpencer19 May 2014, 21:22
really fun, love these types of games, and you made a great one, like the cute little pirate sprites, great work!

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