
Deep Sea
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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(may not load correctly).
Deep Sea is a diving adventure. It is also a tale of monsters and the things they do to their children. Take a dive, collect advanced equipment to dive farther and uncover the protagonist's past by finding items he thought are long lost.
EXPLORE - Don't be afraid to explore the underwater cave system. Try to find as many items as you can before you reach the end.
SWIM - When you drown, you come back to the first screen. Don't let it frustrate you though - you won't lose the equipment you collected before dying.
UNCOVER THE TRUTH - Learn as much as you can about the life of the Diver. The game ends with a credit scene - be sure not to miss them!
The game can be 100% complete in about 7 minutes. With trial and error it will probably take around 15-20 minutes. You can also reach the ending well before you collect all the items, so be sure to check your map and verify you been to all the screens. You can also try to speedrun the game and see how fast you can reach the ending. I managed to do it in around 2:30 minutes.
(give the game a minute or two to load)
The team:
Programming - Stav Goldstein
Art - Mirit Ben Hur
Game Design - Erez Ronen
Music & Sound - Assaf Halevi
Special thanks to: Danny Marcowitz, Alon Tzarafi, Evyatar Amitay & Lior Zalmanson
EXPLORE - Don't be afraid to explore the underwater cave system. Try to find as many items as you can before you reach the end.
SWIM - When you drown, you come back to the first screen. Don't let it frustrate you though - you won't lose the equipment you collected before dying.
UNCOVER THE TRUTH - Learn as much as you can about the life of the Diver. The game ends with a credit scene - be sure not to miss them!
The game can be 100% complete in about 7 minutes. With trial and error it will probably take around 15-20 minutes. You can also reach the ending well before you collect all the items, so be sure to check your map and verify you been to all the screens. You can also try to speedrun the game and see how fast you can reach the ending. I managed to do it in around 2:30 minutes.
(give the game a minute or two to load)
The team:
Programming - Stav Goldstein
Art - Mirit Ben Hur
Game Design - Erez Ronen
Music & Sound - Assaf Halevi
Special thanks to: Danny Marcowitz, Alon Tzarafi, Evyatar Amitay & Lior Zalmanson