
Delve Into the Deep
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Delve into the deep oceans and gather treasure. Trade that treasure with your old pal Santiago for equipment to help you delve further, faster. The world is procedurally generated (though not in any impressive fashion), so you can swim as far as you like in any direction.
HOWTO: Click and hold the mouse to guide your diver. Don't drown or be crushed by water pressure.
The connection to the theme is pretty obvious - Beneath The [ocean] Surface there lies hidden loot that a dedicated diver can use as he or she pleases. The game uses pretty weird screen dimensions to let you better feel the surface-breaching that's going on. Art. The long and short of it is that you're a diver and that your passion and profession is diving, preferably in water.
Game was made with LibGDX, sounds with Bfxr.
Tested on Windows, OS X and Ubuntu. You will have to mark the file as executable to run it on later versions of Ubuntu - you can do this by right-clicking the .jar file and going into its Properties. There should be an "executable" checkbox there.
Version 1.01 - Updated LibGDX from 0.9.8 to 1.0.1. Hopefully this fixes the startup crashes some have experienced. As a side effect, the source now needs Gradle in order to build.
HOWTO: Click and hold the mouse to guide your diver. Don't drown or be crushed by water pressure.
The connection to the theme is pretty obvious - Beneath The [ocean] Surface there lies hidden loot that a dedicated diver can use as he or she pleases. The game uses pretty weird screen dimensions to let you better feel the surface-breaching that's going on. Art. The long and short of it is that you're a diver and that your passion and profession is diving, preferably in water.
Game was made with LibGDX, sounds with Bfxr.
Tested on Windows, OS X and Ubuntu. You will have to mark the file as executable to run it on later versions of Ubuntu - you can do this by right-clicking the .jar file and going into its Properties. There should be an "executable" checkbox there.
Version 1.01 - Updated LibGDX from 0.9.8 to 1.0.1. Hopefully this fixes the startup crashes some have experienced. As a side effect, the source now needs Gradle in order to build.