Dig'em

by ren
Overall★★★★★★★★★★3.22
Fun★★★★★★★★★★2.87
Innovation★★★★★★★★★★4.04
Theme★★★★★★★★★★3.96
Graphics★★★★★★★★★★2.78
Mood★★★★★★★★★★2.42
Coolness★★★★★★★★★★39%
Movement - WASD
Dig - E

Digging makes holes in the ground that you can fall through to get to the next level. The lower levels are dark, unless you dig a lot at the top level to reveal light, or find a lightbulb.

The falling part doesn't map perfectly between floors so it's possible to fall outside of the walls on the next level. Sorry if that happens :x

screenshot

Comments19

Candyhandy29 Apr 2014, 05:54
The transitions feel a bit strange but otherwise awesome work.
Liens
Liens29 Apr 2014, 06:24
This concept is so cool. It got a bit hard if you didn't dig enough to be able to see but that's probably the point.
TheGrieve
TheGrieve29 Apr 2014, 10:45
Confused at first but enjoyed it once I caught on, novel concept ++
renauthor29 Apr 2014, 23:32
oops, sorry about that. I did some last minute hacking to get that third floor to work right.

Thinking back on it, I probably should have put some notes on the mechanics of the game. Updated that :)
ruthiepee
ruthiepee30 Apr 2014, 01:05
Uhhh... I fell into some grey space, and my character could move off the screen at that point (level 3). I guess you know that, though! I like the green glob's sprite, and the general concept!
haloflooder30 Apr 2014, 01:11
The game concept was confusing at first but I caught on after a little bit, I like the idea of the game but a bug I encountered was getting stuck outside of the map multiple times.
Sestren30 Apr 2014, 01:35
I really like the concept, although falling through was a bit unintuitive and I did occasionally fall seemingly outside the map. Neat idea that I would love to see polished and expanded upon.
renauthor30 Apr 2014, 03:52
so i pushed some changes that should fix the falling outside the map. Also fixed an issue where the tiles for the walls don't always load. hope that's allowed :x
renauthor30 Apr 2014, 03:53
also, thanks for the feedback so far everyone!
Ditto
Ditto30 Apr 2014, 18:35
Really cool concept, and I really enjoy seeing things happen through the holes I makes, makes the game feel alive!^^
increpare30 Apr 2014, 18:37
oh wow. love the concept.
kristof30 Apr 2014, 18:45
Very good concept. The implementation could use some more work though. The collision box of the character is strange. Sometimes I fell down when I thought the character was still on solid ground. And sometimes I did not fall down when I wanted to do so. But I see a lot of potential here. Very innovative.
thx4nothing30 Apr 2014, 18:57
I like the mechanics of the game!
psychonull8 May 2014, 04:39
Cool mechanics! They need some refinement, but I see a lot of potential.
minibutmany13 May 2014, 01:16
Very well polished on going down a layer. Excellent work!
Jason Lay13 May 2014, 01:39
Woah! This idea is awesome!
SnoringFrog
SnoringFrog14 May 2014, 04:28
Initially I felt like I kept getting reset to the beginning for no apparent reason. Then I finally noticed the health bar and realized some of the tiles were lava. Once I got the hang of that, I found this to be a pretty interesting idea. I managed to only fall outside of the levels once.
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