The rest of the world is making sure their destruction is mutual. We try to survive - out here in the bare tundra, far away from all.
But the clouds are coming. If we dig, we might survive.
*
Tips:
*Dig* into the soil beneath your first camp, and further onwards. Digging costs no resources. *Mine* the ground for resources to survive. *Build* new camps on, or underneath the surface. It costs 100 resources & 100 'worker' power to build a camp. *Transfer* your people from the surface to camps below - they will bring resources, but don't forget to give the new camps orders too, or they might starve quickly.
Notes: * Each camp can perform one action per month! * Each 10 workers eat 1 resource per month * Radioactivity will rise & kill on the surface, and even beneath the surface, to lesser effect. Until your seal your entrance. * Refugees/fugitives bring enough food with them to survive for 2 months
I wasn't quite sure how to not arrive at extinction, but I did find the experience interesting. I figured you had to dig and eventually choose to seal-off before radiation struck, but never found how to make myself survive. Still, I liked the concept and even though sort of spent a few rounds simply jumbling around with it, had a nice time.
This is a good starting concept, with extra development a similar game could be super cool. It would have been nice if you could keep digging off to the left or right too.
Liked the concept very much. The music was simplistic but set the mood. The camp selection was a bit awkward, especially if you were transferring people between camps. I honestly still don't know if I actually transferred people. :) But overall, this was a great concept.
C
CodeNMore30 Apr 2014, 19:46
That's a great idea - some polishing and that could be a great game, it even is right now! Good job!
Cool idea but I had trouble getting the game right. It is a bit confusing how to execute certain things. I could not get them to move down (once I did it but then they started going up again).
An interesting concept, but even with the instructions I found it difficult to know what to do. I'd like to see this developed further, perhaps with a tutorial at the start.
That's a pretty neat mechanic, though I had a bit of trouble figuring out exactly how it works. The behavior feels like it's not exactly predictable if you don't know the exact rules. For example, if I just selected my main base and set it to transfer to the one a few tiles down, the population down there would stay at zero and just drain the surface population, unless the surface base was selected.
Seems like it could be a game I would like to play... But try as I might, I could not figure out how to use all the features. Sometimes it wouldn't let me build or mine somewhere and I don't understand why (maybe you should explain in-game if the player wants to do something impossible). I kind of knew what I was doing, but I didn't know if it was what I was supposed to do. The interface is quite intuitive though, and the idea seems like a good one, I'm probably just too stupid for this. :D
Very interesting concept and awesome use of the theme. The music fits the mood perfectly. Lots of my workers died and I only scored 280 :/ Took me a while to figure out the controls though, and even then, I was often not sure what I was doing.
After starting that game, I can't seem to do anything? The is responsive and fine, but none of my actions seem to be doing anything. Because I don't feel like I know how to play, I am not rating this game, sorry.
Comments18
Lots of my workers died and I only scored 280 :/
Took me a while to figure out the controls though, and even then, I was often not sure what I was doing.