Dig or Die

by joror
Overall★★★★★★★★★★3.19
Fun★★★★★★★★★★2.67
Innovation★★★★★★★★★★3.48
Theme★★★★★★★★★★3.89
Graphics★★★★★★★★★★2.96
Audio★★★★★★★★★★2.63
Mood★★★★★★★★★★3.26
Coolness★★★★★★★★★★48%
A quick LD entry, made in just 14 hours!

*

We finally pushed it too far.

The rest of the world is making sure their destruction is mutual. We try to survive - out here in the bare tundra, far away from all.

But the clouds are coming. If we dig, we might survive.

*

Tips:

*Dig* into the soil beneath your first camp, and further onwards. Digging costs no resources.
*Mine* the ground for resources to survive.
*Build* new camps on, or underneath the surface. It costs 100 resources & 100 'worker' power to build a camp.
*Transfer* your people from the surface to camps below - they will bring resources, but don't forget to give the new camps orders too, or they might starve quickly.

Notes:
* Each camp can perform one action per month!
* Each 10 workers eat 1 resource per month
* Radioactivity will rise & kill on the surface, and even beneath the surface, to lesser effect. Until your seal your entrance.
* Refugees/fugitives bring enough food with them to survive for 2 months

screenshot

Comments18

AestheticGamer28 Apr 2014, 04:29
I wasn't quite sure how to not arrive at extinction, but I did find the experience interesting. I figured you had to dig and eventually choose to seal-off before radiation struck, but never found how to make myself survive. Still, I liked the concept and even though sort of spent a few rounds simply jumbling around with it, had a nice time.
Joror
Jororauthor28 Apr 2014, 07:53
@AestheticGamer Thanks! Explaining the mechanics a bit more is probably something I should add to the game page.
Jod28 Apr 2014, 14:01
Died. A lot.
minibutmany30 Apr 2014, 19:27
This is a good starting concept, with extra development a similar game could be super cool. It would have been nice if you could keep digging off to the left or right too.
MonsieurS30 Apr 2014, 19:43
Liked the concept very much. The music was simplistic but set the mood. The camp selection was a bit awkward, especially if you were transferring people between camps. I honestly still don't know if I actually transferred people. :) But overall, this was a great concept.
CodeNMore30 Apr 2014, 19:46
That's a great idea - some polishing and that could be a great game, it even is right now! Good job!
atombrot
atombrot30 Apr 2014, 19:48
Cool idea but I had trouble getting the game right. It is a bit confusing how to execute certain things. I could not get them to move down (once I did it but then they started going up again).
grayhaze
grayhaze30 Apr 2014, 19:48
An interesting concept, but even with the instructions I found it difficult to know what to do. I'd like to see this developed further, perhaps with a tutorial at the start.
VDOgamez30 Apr 2014, 19:58
That's a pretty neat mechanic, though I had a bit of trouble figuring out exactly how it works. The behavior feels like it's not exactly predictable if you don't know the exact rules. For example, if I just selected my main base and set it to transfer to the one a few tiles down, the population down there would stay at zero and just drain the surface population, unless the surface base was selected.
phi
phi30 Apr 2014, 19:59
Seems like it could be a game I would like to play... But try as I might, I could not figure out how to use all the features. Sometimes it wouldn't let me build or mine somewhere and I don't understand why (maybe you should explain in-game if the player wants to do something impossible). I kind of knew what I was doing, but I didn't know if it was what I was supposed to do. The interface is quite intuitive though, and the idea seems like a good one, I'm probably just too stupid for this. :D
jellymann
jellymann30 Apr 2014, 20:06
Cool idea :) The music was a bit harsh, though.
Warzone Gaming30 Apr 2014, 20:44
Nice game, but it would really be better if it was more explanative.
ccglp
ccglp30 Apr 2014, 20:53
Audio and gameplay are cool, I died a lot
miwuc
miwuc30 Apr 2014, 21:09
Very interesting concept and awesome use of the theme. The music fits the mood perfectly.
Lots of my workers died and I only scored 280 :/
Took me a while to figure out the controls though, and even then, I was often not sure what I was doing.
Joror
Jororauthor1 May 2014, 08:20
@miwuc 280 is still a good score! :) Escaping encroaching death is the main theme. Controls & interface still the main thing to improve.
MrBlade
MrBlade1 May 2014, 22:56
After starting that game, I can't seem to do anything? The is responsive and fine, but none of my actions seem to be doing anything. Because I don't feel like I know how to play, I am not rating this game, sorry.
SyBen
SyBen4 May 2014, 00:00
Seems like a deep game but how to play it is really hard to sort out. Maybe more explanations on commands, goal and ressources would help.
elefantopia
elefantopia18 May 2014, 04:17
Interesting game with a lot of potential. A bit confusing at first, perhaps more explanation is needed.

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