DO IT BECAUSE

Coolness★★★★★★★★★★10%
----------ABOUT----------

How To Play:

[Arrow Keys / WAD] : Turn left/right, walk forward

[Space / Click] : Shoot / Select

....--------....

"Shoot. Kill. Don't think.

Shoot. Kill. Don't ask.

Shoot. Kill. Don't feel.

Shoot. Kill. Don't be."

Now adays we have a concept of FPS. A predisposition to kill. To not feel.

What if that predisposition was gone?

What if we could feel?

....--------....

DO IT BECAUSE is a sorta experimental game, in which the you have to follow (and doubt) your instincts to progress.

SHOOT. KILL. DON'T BE.

....--------....

There lots of gaphic glitches and bugs, sorry about that. It's my first time working with GameMaker 3D.

Comments5

local minimum
local minimum28 Apr 2014, 14:39
I went around some, got quite easily stuck in walls and with no strafing it made the navigation a bit hard. Did find a key and it opened a door, but either I didn't understand the premise or it needs some more explanation.
MunkeeBacon
MunkeeBacon1 May 2014, 01:30
Game concept was decent but the game itself was somewhat buggy, it may be a bit more fun if some of the bugs were fixed up.
Gap
Gap1 May 2014, 11:02
The concept itself was okay, but there were lots of bugs which kinda made the game unplayable :/ You should work with stuff you're going to use at Ludum Dare before you actually make a game
marccspro
marccspro4 May 2014, 16:35
The collision must be modified and you should add the mouse support. Other than that the game is cool :)
Blokatt
Blokatt4 May 2014, 16:42
I really liked the concept, but the control was buggy.

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