In Dr. Pepsi, Marriage Consultant, you help the Dwarders family sort out the issues in their marriage by navigating their collective mindspace and rooting out the source of their dysfunction.
Dr. Pepsi's fourth line in the good ending dialogue made me laugh out loud, as did the game over screen.
I enjoyed this game quite a bit. I liked the retro feel of going back and forth between the text documents and the game and the graphics and gameplay felt pieced together in a good way.
I was hoping for some visual feedback for the word I needed to type during the boss fight, and then realized the boss was fading as I did so, so good job on that.
You're basically bonkers! It's cool that you haven't let anything stop you from making a game about what you want. No intro? I'll put a text file. No art? I'll draw on paper! That's a good state of mind for anything.
Basically everything except the wackiness could use improvement :P I'm eager to see what you do next LD!
Unfortunately, I can't offer any critique that you don't know about already, but I enjoyed it a lot and appreciate how much you went with your theme and subject.
Amazing. The graphics are kind of weak and the boss could use some feedback. It took me a few tries before I realized the boss sprite was slowly changing. I thought I had to stand right next to the boss.
Hah. I feel like this is exactly the kind of thing I would make on very little sleep and after drinking a lot of Pepsi. It's pretty bootleg, but in a charming way. With a little more polish (some sort of physics hit detection for enemies, the word intimacy appearing on the screen, the dialogue in scenes instead of text files) it'd be a funny/insane little story game.
Wha... what did I just play? I give you props for taking the joke theme a-b-s-o-l-u-t-e-l-y s-e-r-i-o-u-s. The artwork is funny, and very much disturbing. I'm just happy i can type really fast.
I don't see why this would need any knowledge of anything other then English and how to work a mouse. But, this competition is open to any language and way of making a game so I will rate accordingly.
Very unique. The music reminds me of something I might hear from a Gameboy game, which is awesome. The graphics during the gameplay weren't good, but the hand-drawn graphics were ace.
Took me longer than i care to admit to realize you can multi-jump. Better boss damage feedback would've been useful, too. The game is pretty funny though, i rather enjoyed it. You'd think the external text files would be annoying but i didn't mind them much, clever solution to save time.
Well that was weird but totally playable. I finished it ( I mean without cheating :D ). I think I would not have succeeded if I didnt read the comment about multi jump.
Looks like I'm not the only one who didn't realize you could multi-jump at first. I guess it was my preconception that surely a can of Pepsi wouldn't be able to multijump.
Loved the graphics and the text files. Ludum Dare games always manage to amaze me with their clever trickery :P.
Suuuper abstract, but I thought a lot of it worked. I don't know if it was out of necessity or artistic intent that you put the game in text files, but it made the game feel really disjointed and out of sync. I think I liked that. I'm curious about what else you'd come up with after this. :)
Nicely done. Thanks for sharing and thank you again for rating/playing my entry!
I wish the words were in the game, and the game explained what to do, but the story is pretty funny! I included it in part 22 of my Ludum Dare Compilation video series! :) http://youtu.be/7oB_8pUypJo
Comments43
I enjoyed this game quite a bit. I liked the retro feel of going back and forth between the text documents and the game and the graphics and gameplay felt pieced together in a good way.
I was hoping for some visual feedback for the word I needed to type during the boss fight, and then realized the boss was fading as I did so, so good job on that.
Story was incomprehensible, but I have never seen anything like that before. You get a 5/5 for innovation. Hideo Kojima, is that you?
It's cool that you haven't let anything stop you from making a game about what you want. No intro? I'll put a text file. No art? I'll draw on paper! That's a good state of mind for anything.
Basically everything except the wackiness could use improvement :P I'm eager to see what you do next LD!
Unfortunately, I can't offer any critique that you don't know about already, but I enjoyed it a lot and appreciate how much you went with your theme and subject.
Funny as hell, though.
I feel like this game would do well with being a little longer though.
I'll be interested in seeing how this game rates.
The game is pretty funny though, i rather enjoyed it. You'd think the external text files would be annoying but i didn't mind them much, clever solution to save time.
Loved the graphics and the text files. Ludum Dare games always manage to amaze me with their clever trickery :P.
Anssi@MooseflyGames
Nicely done. Thanks for sharing and thank you again for rating/playing my entry!
Which is awesome, just like this!