Drill Diver

Overall★★★★★★★★★★2.44
Fun★★★★★★★★★★2.00
Innovation★★★★★★★★★★1.74
Theme★★★★★★★★★★2.21
Graphics★★★★★★★★★★2.50
Mood★★★★★★★★★★1.89
Coolness★★★★★★★★★★45%
This was our first serious attempt at a project, and even with the handicap of most of us having actual jobs eating up our last day I think we did alright.

Sadly a major bug with jumping popped up right as the lead programmer had to leave, forcing us to drastically alter level design and enemy placement at the last minute just to make it playable with the bug, needless to say we were heartbroken.

This is definitely a project we are going to go back and severely polish up in our own time, nearly all of the mechanics are there, but we ran out of time before we could really test and fine tune the levels, but all in all, we are very proud of what we managed to accomplish in a scant two hours time with near zero experience.

I cannot verify if the OS/X or Linux builds will work
If at any point you become stuck, hitting ENTER will reset you to your last checkpoint
Hitting ESC while in gameplay will return you to the Title Screen

Arrow Keys, Left Stick, or D-Pad to Move
Space or (A) to Jump
Shift, LB, or (X) to Boost
D, RB, or (B) to Attack

Comments12

virtualtoy
virtualtoy29 Apr 2014, 05:32
I see main menu (like on the screenshot), but game won't start
MithosKuuauthor29 Apr 2014, 14:17
Oops, title screen was looking for a button input that didn't exist, serves me right for only testing with a controller, all the builds linked here have been updated to fix this issue, any further updates will be uploaded elsewhere to preserve the integrity of judging.
meszka30 Apr 2014, 16:10
The controls are a bit hard to get the hang of (though I think they feel better on a controller). Jumping is not very responsive, but I guess that's because of the bug you mentioned. On the plus side I really liked the enemy sprites, that's some nice style :)
PlasterPhantom30 Apr 2014, 19:54
The game feels very unresponsive... :(
vilya
vilya30 Apr 2014, 20:00
I think this needs a tutorial - I didn't really understand what I was expected to do, or how to do it. I was playing on the keyboard & found I couldn't jump while moving, although could move during a jump, which was a bit weird.

I'd suggest next time getting your keyboard and/or mouse controls working first: not everyone who plays it will have a controller, but everyone's guaranteed to have a mouse & keyboard.
Empyrealhell1 May 2014, 02:11
Bad controls killed this one. Jumps are unresponsive, the dash doesn't consistently work, and there's not enough feedback to tell you what you can actually do.
ocmu
ocmu1 May 2014, 02:14
I really liked your art design and some of the more complex enemy concepts. The controls really needed to be more fluid for a platformer though. And one-hit-death is pretty unforgiving : )
Dreii
Dreii1 May 2014, 02:51
Coolest main menu and logo Ive seen! couldnt quite figure out what to do though :(
XenosNS
XenosNS1 May 2014, 21:36
Not bad for 2 hours. Liked the little driller robot. With some tuning the controls would be real nice.
zaratustra2 May 2014, 12:47
Sorry to hear about your problems. Hope your next game is all it can be!
Yword
Yword2 May 2014, 13:06
Nice try! I like the drill attack ^-^
Nichii
Nichii2 May 2014, 13:06
Nice game, although audio and sound effects would be highly appreciated. One thing when you get extra boost though, I over shot and got stuck on the wall multiple times. The controls were clunky and it's hard to make the character jump. Also, I have not met some of the enemies, and I almost never had to confront the Boss... I just boosted past her and I won.

Overall, I am so sorry that things went wrong at the last minute. We always have another chance right? :)

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