Goal: Run a profitable mining operation and dig your way to Mars' diamond core (this is a real thing, right?)
Controls: Arrows/WASD to move the screen, mouse to dig tiles, place rooms.
Features:
- "Infinite" map size (though lack of optimization limits things in practice)
- AI workers with needs that must be met, or you face complaints from the powerful Union of Martian Miners
- 7 different types of buildable rooms
- 4 different careers: Builders (who dig and repair rooms), Drillers (who extract ore), Refiners (who improve your ore-to-money exchange rate), and Scientists (who increase the work & movement speed of all workers)
- 3 difficulty options (although the game is balanced to be pretty easy, to facilitate reviewing for Ludum Dare)
- Cat-based sound effects
- Really awesome big-number rollovers if you opt to continue playing well past winning.
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Created with: Unity 3d, Photoshop, Audacity, and abundant-music.com.
Big huge thanks to the thousands of people who came to watch my livestream, and an extra special thanks to all of my subscribers who help to support the channel. I'm sorry I turned you into workers in my hellish mine.
Really nice game! There's always this little touch of quill humor, the graphics are great and I had great fun playing it. Watched you create it from start to finish while also creating my game. By the way, if you have some time, could you check it out? Here's the link to my entry : http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=25153.
I was watching you build this while I was working on mine. I am shamed. This is a great job for all the more time that it took. I hope to at some point get good enough at this stuff that I can turn out something of that quality in that timeframe.
Watched the stream of this games creation. Love the theme / implied background story. Gameplay is quite enjoyable. Mechanics are all solid. Polished for a 48hr game!
I enjoyed the game, but eventually found a point where it didn't seem I had to do anything anymore. My workers had everything they needed and I was making millions of credits every time the shuttle came in. This was fun though. Are you going to add on to it when the competition is over?
The concept is really nice. Animations and art are amazing. Gameplay is solid. The AI can be strange at times, but it works fairly good. Overall, I think this is a very well made compo game and you'll probably get a really good score for it. Best of luck, Quill.
Very nice work. I've been watching your streams and progress since your first time on Ludum dare. You have made and still are making a huge progress. Congrats.
Amazing game really fun would love to see a full version. One massive problem I have with it is the fact I got one trillion, one hundred fifty-five billion, four hundred sixty-nine million, Dollars in a short period of time. For 48 hours it's amazing but needs to be balanced XD I would love to see this game on a kickstarter
Those small details and animations everywhere are what makes you love games where you inevitably have to wait a little : it's so satisfying to watch everyone being busy; and it drives you to build even more.
I enjoyed this and my riches when I hit the diamond playing in hard mode. There is surprisingly a lot of stuff in here for a 48h game. You should turn this into a full experience with more yummy upgrades, play balancing, etc.
At first I thought "Wow, the cost for drilling further down increases exponentially.. I will never finish this game". But then my economy snowballed and I reached the diamond core with over 800 million credits left. Very interesting game. Well done!
K
Keyguyperson28 Apr 2014, 19:56
10/10, the ability to continue playing after the goal is really nice to have in this kind of game, and all of it in 48 hours! This game is great already, and still has a lot of potential!
Didn't watch the stream had no clue what it was about, playing it now though, its awesome. The gameplay flows very nicely and is very well done. The music is very quiet though. Still, great job!
Wow, this was really great :) Very impressive for 48 hours! it's a lot of fun :) The UI could use a bit of work, but it works once you understand it. Still, very very good for 48 hours :)
At this point in the game (its still running while I type this) I'm at 66 trillon. This is such a fun game. I watched your feed a little after I finished my game. You really should continue development of this game after the compo is over. You have something really special here!
That was fun, a nice assortment of rooms and jobs to work with. The only nitpick I have at this time is that I placed rooms where I didn't intend to a couple of times.
Oh my god the addiction, if I continue to play this game I will not be able to play any other !!! Anyway good job on making such an addictive game, you could win money :)
amazing, if I wouldn't see your stream doing it, I wouldn't believe you made it in 48h, impressive job improvement ideas I had was just maybe tool tips for room buttons, use right mouse button for panning + mouse wheel zooming (controls) also game is too easy even on hard, there should be miners limits for kitchen/entertainment rooms, also some dust plagues that kill your workers
Wow! this was the first game I played after I was done rating it, its really well done fantastic! on a side note Im subscribed to you on youtube so thanks for helping me learn unity! :D
You made me very happy! I feel like playing SimTower all over again :D Thank you also for showing abundant-music... it is very sweet. First superaddictive game on this compo! :D thx
This is so awesome. Would be nice if it showed how much a drill extension would cost before you click it, and if the different workers wore different coloured hats or something so you know who is running around. Things do escalate a little quickly, could be more challenging with rooms costing more money to build in deeper levels, or drill rooms running out of ore to mine and having to be moved around, but this is really awesome for the 48 hours :O
Nice game! A surprising amount of depth (no pun intended) for an LD game. Pretty fun stuff. I feel like the music didn't quite fit in with the game, but otherwise great!
Fantastic game. Really love games where you can create your oown little microcosm. and definitely impressive for the time limit. Graphics were purely functional which I also liked. no time wasted :)
There's too much stuff going on, at first I didn't know what I was doing and I never understood the right down window information. There was a guy sleeping there but it said 0/1.
Since this game seemed cool and I wanted to provide a running commentary (which is hard to do in text with only one monitor, haha) I decided to record myself playing your game! I'm not used to do that, hence the crappy commentary, but maybe you'll still enjoy watching somebody play your game. (I also accidentally didn't record system audio, which is why you can't hear your music/sfx. Grr.)
I don't sound very passionate when I'm concentrating, but I really liked your game! It feels extremely polished. The graphics are a bit on the simple side, but work well and are still pleasent to look at. The music is fantasic, as are the sound effects! And multiple difficulty levels are really perfect for the LD.
You did a great job there, and all that in 48 hours! :D
Hi there, Nice game you finished. Two points you could improve: The music does not fit to the setting very well (it would be better for theme park or something like that). Also there is the balancing that needs to be adjusted.
Rats. There is an end. This is in my top three games I have ever played for a Ludum Dare. It is one of the most fun, compelling, and all around well done. The art is good, the sound and music are great, the mechanics just work. In a way, this sort reminds me of Cookie Clicker or something, where you are just always upgrading to get more cookies so you can upgrade to get more cookies so you can upgrade to get more cookies so y- Well, you get it. But it works in this case! Even my biggest gripe with this game is very small. The workers are kind of stupid and slow. Big whoop. I love the building a colony sort of thing and watching them all run around. Very very very good job. (The humor in the beginning is some of the best LD plot I have ever read. Into the sun.) If you polished this game and put it up for sale, I would buy it.
Pretty cool! I managed to reach the diamond core! Sim games are always fun. The joy of watching your little crew run around performing tasks. The little theme song was catchy too.
Though you should know it gets laggy when you keep playing long after you've won. :P
There is nothing I would change about the game, sure if you had a big team where somebody could do slick art and a tiny bit better sound that would be better, but who cares the game is so fun, it looks and sounds pretty dang good. And it's crazy crazy fun. Well done!
This is really fun, reminded me of the drilling bits in XCOM, would love to see an expanded version. A zoom out feature would be very useful too. Impressive work!
I found it very enjoyable! Specially when the mine started to give me 10k per each of my 10M ore chunks. I was hoping to overflow the counter, but that never happened. Good game!
Great game, really. I played through this twice. Solid AI, pretty solid graphics, solid audio.
I let it do it's thing for a couple hours and came back to literally over 1,700,000,000,000,000 credits. While this is cool, I think it's also a problem. Once you have the basics set up, you can afk until you have enough money to win the game. Also, the moods of the workers never really came into play as soon as I built one cafe and one bar, so I think that perhaps there should be a limit to how many workers a room can accommodate. And lastly, it would have been really nice to see the workers in different outfits based on their profession.
But all in all, well done. :)
J
Josisen14 May 2014, 15:24
10/10 very good indeed! Loved it, and played it for hours! It has a very big potential for re-development the game could last a little longer - but overall it doesn't matter! - This is the best game created on 48 hours!
L
lolisamurai30 May 2014, 02:23
Simple yet addicting concept. Had me hooked for a good hour, this could become the new cookie clicker. I actually kept playing until the framerate dropped so low because of all the tiles that I could barely scroll. Managed to dig down to nearly level 50 http://puu.sh/974ti/28d8382c4f.png
R
Rustam8 Jun 2017, 07:59
From IBA Games: A ROCK STORY A story where music decides everything. http://studentki-moskva-tube.ru This book is one of the older classics, its language and humor make it an easy, can't-put-it-down read.
Comments107
Give it some polish and some refinement, maybe add more things to it, and you'd have a pretty great game on your hands.
Overall, I think this is a very well made compo game and you'll probably get a really good score for it. Best of luck, Quill.
One massive problem I have with it is the fact I got
one trillion,
one hundred fifty-five billion,
four hundred sixty-nine million,
Dollars in a short period of time. For 48 hours it's amazing but needs to be balanced XD
I would love to see this game on a kickstarter
I expanded to fast my first time playing. This time will be better...
I now have 26 floors. 0.0
https://dl.dropboxusercontent.com/u/49886157/LD29/Drill18-26FloorsDown.png
Great entry, bookmarked.
Very nice work!
improvement ideas I had was just maybe tool tips for room buttons, use right mouse button for panning + mouse wheel zooming (controls)
also game is too easy even on hard, there should be miners limits for kitchen/entertainment rooms, also some dust plagues that kill your workers
in just 48 hours
:|
Things do escalate a little quickly, could be more challenging with rooms costing more money to build in deeper levels, or drill rooms running out of ore to mine and having to be moved around, but this is really awesome for the 48 hours :O
It was awesome watching my workers zip around at like mach1 because of all the science labs I had.
https://dl.dropboxusercontent.com/u/42055532/myFort.png
Though I can't figure out why my framerate is beginning to drop, can anybody figure it out?
There's too much stuff going on, at first I didn't know what I was doing and I never understood the right down window information. There was a guy sleeping there but it said 0/1.
I don't sound very passionate when I'm concentrating, but I really liked your game! It feels extremely polished. The graphics are a bit on the simple side, but work well and are still pleasent to look at. The music is fantasic, as are the sound effects! And multiple difficulty levels are really perfect for the LD.
You did a great job there, and all that in 48 hours! :D
Nice game you finished. Two points you could improve: The music does not fit to the setting very well (it would be better for theme park or something like that). Also there is the balancing that needs to be adjusted.
The game is tense in the beginning, but after I got over $200000, everything compounded really fast and I quickly got to $5 billion.
If you make a post-compo version, please fix the capacity of the bunk beds. It always showed 0/0.
http://i.imgur.com/QQXcxyL.png
Though you should know it gets laggy when you keep playing long after you've won. :P
There is nothing I would change about the game, sure if you had a big team where somebody could do slick art and a tiny bit better sound that would be better, but who cares the game is so fun, it looks and sounds pretty dang good. And it's crazy crazy fun. Well done!
I let it do it's thing for a couple hours and came back to literally over 1,700,000,000,000,000 credits. While this is cool, I think it's also a problem. Once you have the basics set up, you can afk until you have enough money to win the game. Also, the moods of the workers never really came into play as soon as I built one cafe and one bar, so I think that perhaps there should be a limit to how many workers a room can accommodate. And lastly, it would have been really nice to see the workers in different outfits based on their profession.
But all in all, well done. :)
It has a very big potential for re-development the game could last a little longer - but overall it doesn't matter!
- This is the best game created on 48 hours!
I actually kept playing until the framerate dropped so low because of all the tiles that I could barely scroll. Managed to dig down to nearly level 50 http://puu.sh/974ti/28d8382c4f.png