Hey guys, this is our first entry to the Ludum Dare!
Sadly, things didnt go as planned and we didnt have time to do many levels and there's a lot of bug, but we thought that we'd at least release what we've done instead of nothing.
The controls are :
WASD To move Click to fire your grapple A and D to go left or right while grappled Space to jump
Goal : You have to reach the end of the level to find the relic.
We plan on continuing the game out of the Ludum Dare since we had a nice experience as a team!
Visually it looks really good, the character art is exceptional IMHO. But you have huge problems with optimisation. The game lags, or accelerates and because of that you can fall to your death easily. The collision detection with the ground is not good also. I guess you calculate with the width of your character sprite, but visually, the legs are much smaller then the whole body, so it looks like you levitate and you don't get a good feedback if it's still to move more to the edge or if you'll fall.
I had huge problems with optimisation in my flappy bird clone, which looks much worse than your game, also in the web, so I understand the problem. If you'll find out how to fix it, please let me know:P
Gosh, that was hard haha Nice mechanics, but the level design should do a better job a guiding the players through. Check out the Umihara Kawase games for a nice example!
I had huge problems with optimisation in my flappy bird clone, which looks much worse than your game, also in the web, so I understand the problem. If you'll find out how to fix it, please let me know:P