
DUNGEON DUNGEON DUNGEON
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
We went with a metaphorical interpretation of the theme. On the surface the game looks pretty straightforward, but we based everything on hidden solutions and lateral thinking. The result is a platformer with a twist essential to the enjoyment of the game.
This was our first game jam together, and the game came out a little buggy as we didn't have any time to test and solve many issues. We plan to release a post-deadline version of it in a few days to correct bugs and add the many features we had planned but were not able to implement in time.
- Controls -
Arrows to move
A to attack
S to interact
I toggle inventory
Enjoy and let us know what you think!
The team:
Jo~ao Cabral - Programming
Uriel Cordas - Art
Pedro Rodrigues - Music & Sound
Special thanks to:
Telma Morna, Andr´e Sobral and Diogo Queir´oz.
Known bugs (aka what not to do while playing our game):
- Game freezes if you jump against the left door.
- Player animations sometimes bug and do not play properly.
- Web: In the first room there is no gravity, so don't jump. This issue fixes itself if you change to another room.
This was our first game jam together, and the game came out a little buggy as we didn't have any time to test and solve many issues. We plan to release a post-deadline version of it in a few days to correct bugs and add the many features we had planned but were not able to implement in time.
- Controls -
Arrows to move
A to attack
S to interact
I toggle inventory
Enjoy and let us know what you think!
The team:
Jo~ao Cabral - Programming
Uriel Cordas - Art
Pedro Rodrigues - Music & Sound
Special thanks to:
Telma Morna, Andr´e Sobral and Diogo Queir´oz.
Known bugs (aka what not to do while playing our game):
- Game freezes if you jump against the left door.
- Player animations sometimes bug and do not play properly.
- Web: In the first room there is no gravity, so don't jump. This issue fixes itself if you change to another room.