* Fixed with real link this time! Windows, Linux and Mac builds also included (compressed 7z), if you're into that. (Any problems on Linux or Mac won't be fixed - I don't have those platforms to test on).
Due to the competition being over, no changes will be made to fix obvious issues (like the end of the game). It should work mostly, though.
Stay on the platforms; don't touch the sand; make your way to the temple on the other side; do not feed the ancient stone beasts.
The goal is simple; get to the temple. But there's a lot of sand. And there's something, or some things, underneath the sand... (That's the theme part right there, if you missed it!)
Difficulty ranges from 1 to 9; not saying how it makes it difficult, but if your computer isn't too great, it might have problems at 9. Or it might not, I haven't been able to test.
Web Player build seems to introduce some... 'Interesting' behaviors from the guardians. If they start acting weird, try jumping a couple times on the sand. Or don't; you could use it to your advantage instead.
All assets were created from scratch, with the exception of the player controller; that uses Unity's sample controller. But all the sounds, textures, scripts-that-aren't-the-player-controller, and models, were all made by me from scratch (if it wasn't already obvious!)
I liked the head bobbing and movement, felt natural. The starting difficulty seems a bit easy though, I just ran to the other side. I'd make it slightly harder with the option to turn down the difficulty. Nice use of the theme.
VERY cool! I really like the idea of the sand creatures. It kind of reminds me of Shadow of Colossus, except you're running away instead of fighting. I was very scared of the monster, so mood was extremely successful. Would have been nice for something to happen at the end when you reach the temple.
This is excellent. Its like SOTC meets Dune and Tremors I'd say, make the walking a bit faster. The sounds are terrifying when the monster appears - great stuff!
Uneasy feelings knowing that Terrors await under the sand; quiet, plenty of time to anticipate Eating. Nice! Sand sound effect works; wish it changed to Rock sound effect when walking on rock. Crumbling rock sound when worm attacks seems incongruous? A whooshing roar with lots of falling sand would be better. Crossed first waste, entered first temple (are there more? Nothing happened once inside), stopped.
This game terrified me. The screen shake and the sound effects of the stone beasts made did a great job of creating a sense of paranoia. The camera angle wobble while moving made me a bit dizzy, but it was worth it!
The mood was great: I was nervous inching aross the rocks to the temple. I finally made it on the second try.
It reminded me of the old Tomb Raiders in spots, particularly when I couldn't climb the mountain on the right side of the temple. I had to work my way around.
The temple swayed a bit in the distance when walking as though the player might be drunk. This seemed funny given the serious mission of avoiding the sand worms.
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But the image is nice and reminds me of Shadow of the Colossus!
It's DUNE-ish!
The starting difficulty seems a bit easy though, I just ran to the other side. I'd make it slightly harder with the option to turn down the difficulty.
Nice use of the theme.
The spice must flow.
@r0x0r: Your wish has been granted! Don't know how well it'll run, since I can't test it on Linux, but Unity is pretty great, so it should work fine!
One of my favorite LD games!
Reminds me of Dune and Sandworm http://en.wikipedia.org/wiki/Sandworm_(Dune)
I'd say, make the walking a bit faster.
The sounds are terrifying when the monster appears - great stuff!
It reminded me of the old Tomb Raiders in spots, particularly when I couldn't climb the mountain on the right side of the temple. I had to work my way around.
The temple swayed a bit in the distance when walking as though the player might be drunk. This seemed funny given the serious mission of avoiding the sand worms.
Very fun, great concept and execution.