Your ship has crash landed and is now at the bottom of the ocean. You must descend beneath the surface to retrieve it, but you will need to collect the scattered energy orbs to be able to deal with the dangers ahead.
Collect 3 orbs to evolve your character to each new level.
Movement: Arrow keys
Shockwave (once available): Spacebar
Created by Angie Pytlewski, Ryan Klak, Dave MacLean, Dave Tran and Tamas Szathmary for Ludum Dare in three days.
NOTE: If you encounter graphical glitches in the WEB version, please try the Windows EXE instead.
UPDATE (2014/05/02): Fixed difficulty tuning to make game beatable, enabled full screen mode.
If you are having trouble with the difficulty, check out this You Tube video showing a complete play through in less than 2 minutes:
The game looks rather promising but I only have 1 to 2 FPS when running it in browser. My computer has enough power to play most of the modern titles on high, though.
Gorgeous graphics, moody music. However, I got frustrated after a while. The problem I had was that you have so much momentum that whenever I thought I was making progress, I'd fling myself into an enemy that was just offscreen before I had more time to react. Aquaria is one of my favorite games ever and this looks great, just wish I could finish it.
Beautiful! Really well polished. I had a lot of fun playing it too. My only complaint is that death was sudden and it was frustrating to start completely over. But you're not expected to have save files for something like this :)
This game is beautiful. I really like some of the touches that went into the effects, like the water surface ripples. It's also extremely unforgiving, even after you're able to defend yourself.
Okay, anyone who knows me knows that I am a harsh grader, so the fact that you got three five stars (and mostly 4's for the rest) is simply outstanding. It's definitely the best entry I've played yet. The opening cinematic was impressive, especially for being 72 hours, and all of the parts work together very well. My one complaint is that I wish the player could swim just a bit faster (or enemies a bit slower) so that I could actually outrun one.
The graphics are very nicely done and I really like the game concept. Having too much momentum was frustrating, I kept accidentally flinging myself into enemies when going too fast and manually modulating my speed takes a lot of effort. The music and the effects of being consumed by the darkness are pretty terrifying, despite the whimsical graphics.
This game looks amazing, I love the art. It has nice sound and solid movement too. The only real problem with it is it's too hard because of the lack of checkpoints. Having to go back to the start everytime I get hit by one of the small fish was a real bummer.
Still, amazing effort on all other fronts, well done guys!
Fantastic graphics. Kept me playing. I was never able to finish, though. Got about 7-8 orbs and would always die. Great effort. I will return to it, to try and finish.
This game is incredible. I could really feel the sense of fear in the discovery while I was venturing deep into the dark. The controls are not so hard to master and the horrific look of the enemies made the experience much more interesting (and scarier), not to mention the music that indicates approximation of the enemies and the little details like the orb line formation and the protagonist changing color. The lights are gourgeous. Now the downgrades, maybe, there should be a localized respawn system, where we could gather three orbs and maybe save the game with three orbs. Cause the little enemies feel quite frustrated (since there are so many of them and we can't venture them at first without at least gathering six orbs). My firefox is updated but I had issues with sound, had to play it on chrome, no big time. The main character could have more frames in his animation, even though the little blur when we swim is pretty nice. Well, maybe that's it, I played the game more that 15 times, I guess, couldn't manage to finish it. But I will finish it. Solid entry. Great teamwork.
Well it was hard but I liked how the level looked made of bones. And the audio was really atmospheric. I just think it needs a better difficulty curve.
Incredibly difficult, but really good. I couldn't figure out how to go down after the first wave of the small fish, my shockwave would always just get most of them, and I'd still be caught. As others said, very unforgiving, having to spend a minute every time to get to the same point again.
Great graphics and intro. Also like the idea of the game.
The difficulty is frustrating -- the character moves fast and the enemies move quickly and cover large parts of the screen so its hard not to run into them with some momentum. Difficulty curve needs adjusting.
I rage quit after my second death, but the game was pretty. I was eaten by a bunch of tiny fish that I assumed were friendly since they didn't have a big red mouth.
Fantastic art here, really good sense of atmosphere. When you go down into the dark areas it gets pretty tense. It controls pretty well too, although I found it a bit hard to get very far because it all goes a bit fast to react to.
Sebastian lied - under the sea ain't as magical as he claimed it'd be! But wow, this entry has some of the best visuals I've seen in LD29.
That said, if/when you port this into a full game, may I request a checkpoint system? I love exploring the dangerous depths, but the threat of death and failure's too steep (i.e. reset to zero) for the kind of game that should encourage exploration.
Comments52
Absolutely brilliant, love it, but it is sooo haaaaaaard :(
Thank you for this beatiful piece of art!
Still, amazing effort on all other fronts, well done guys!
The difficulty is frustrating -- the character moves fast and the enemies move quickly and cover large parts of the screen so its hard not to run into them with some momentum. Difficulty curve needs adjusting.
I felt the insta-kill was a bit harsh, but otherwise cool!
So why did you use that awful font!?
That said, if/when you port this into a full game, may I request a checkpoint system? I love exploring the dangerous depths, but the threat of death and failure's too steep (i.e. reset to zero) for the kind of game that should encourage exploration.
Also while the game was challenging graphically it was absolutely amazing, mood/audio were 5/5 too