
Final Move
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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* Known game breaking bug:
- Clicking on the doctor after speaking to dad will trigger a infinite loop event, don't do this.*
*Version 1.0.3 : Corrected bug with mouse and fade_screen on different resolutions than 1080p*
* Warning: Windows 8 can cause BSOD, if so modify data/json/init.json -> "fullscreen": false *
* Linux with GlibC version greater or equal than 2.17, check with : "ldd --version" *
* If you have a 64-bit version of windows try first the 64-bit version and then the 32-bit*
Final Move is a point and click where Marco, a ghost, can read the thoughts of people around him. He will try to finish his chess game against his dad. It is developped by a team of 10 people: 3 game designers, 3 artists, 1 musician, 1 VO director and recording and 2 voice actors. Enjoy!
Move: A(Z)SDW, ARROW
Left click: Interact
Right click: Read thoughts
Our website: http://team-kwakwa.com/ and a post-mortem : http://www.ludumdare.com/compo/2014/04/30/team-kwakwa-ludum-dare-29-post-mortem/
- Clicking on the doctor after speaking to dad will trigger a infinite loop event, don't do this.*
*Version 1.0.3 : Corrected bug with mouse and fade_screen on different resolutions than 1080p*
* Warning: Windows 8 can cause BSOD, if so modify data/json/init.json -> "fullscreen": false *
* Linux with GlibC version greater or equal than 2.17, check with : "ldd --version" *
* If you have a 64-bit version of windows try first the 64-bit version and then the 32-bit*
Final Move is a point and click where Marco, a ghost, can read the thoughts of people around him. He will try to finish his chess game against his dad. It is developped by a team of 10 people: 3 game designers, 3 artists, 1 musician, 1 VO director and recording and 2 voice actors. Enjoy!
Move: A(Z)SDW, ARROW
Left click: Interact
Right click: Read thoughts
Our website: http://team-kwakwa.com/ and a post-mortem : http://www.ludumdare.com/compo/2014/04/30/team-kwakwa-ludum-dare-29-post-mortem/