First LD ever. I didn't get a lot of time to work on it, so I had to rush hard. It was a fun. Definitely going to try again.
Controls: Arrow keys to move/jump. Z to select/shift.
Used: LibGDX + Box2D Magical 8bit Plug
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There is now the post-compo version. Included are more levels categorized by difficulty, some slight graphical changes, and some more sfx. Sorry, still no good tunes.
Extra Controls: Escape to go back.
Comments44
D
DylanYasen28 Apr 2014, 02:27
great game!
B
Belvar28 Apr 2014, 09:27
Great game !! It was tough but I made it through the levels ! The sound could be better, but the gameplay concept is really interesting. The graphics looks good.
Great idea! The platforming mechanic is too hard for me though. I couldn't manage to stay on the small blocks in the second level while at the same time thinking about the perspective... ;) Oh and nice graphics!
Incredible game, super concept. On a couple of levels I thought: "Wow, genius level design". And I managed to finish it, feels so good :D Maybe the inertia of the ball could be lower cause it can get frustrating really fast...
Awesome. I really liked the core mechanic and the level design was spot-on. The controls were a little slippery, and there was no background music. Really, those are the only drawbacks; it was a marvelous game.
This match really well with the theme. It is interesting and challenging. The draggin of the ball is too long doing the controls really hard to achieve simple things. The graphics are minimalistics and well done.
This was a very good game. I'v seen similar ones before, but this was just really entertaining. I love the oldschool feel too! The level designs were all good, as was most of the other aspects. Well done, or should I say, well played ;)
I didn't get very far myself, but I watched Wertle play it much more easily than me - and I really love the concept and level design!
Three pointers how the game would've been more accessible for me: - Being allowed to still jump if I pressed the shift buttons a few milliseconds before the jump key. - No inertia. - Using for example Space or X to jump - it's not really "up" in the opposite world. I can grasp the concept of jumping/falling in mirrored directions, but pressing up to go down is of a discrepancy.
So far a lot of people have been pointing out the slipperiness of the player. I feel like infinite acceleration would have made the game different in an awkward way. For that reason, I kept the sliding effect in. It's just part of the game mechanic. As is the first point you mentioned.
The third point is something I didn't think about. I probably should have included the down button, but I simply never saw it from that perspective.
P
PIXEL^33 May 2014, 04:09
This is really good, especially for your first time. The gameplay is challenging, but not too challenging. I like it.
Such a cool mechanic! The simple graphics are nicely misleading - the depth of this game ramps up a lot and I'm sure there's tons of additional stuff you could do. Great work.
The physics make the game frustrating. Even more so, because we see how the game mechanics is solid and could lead to a terrific game, I would definetly keep improving if I were you!
Nice game! At first I didn't like that the controls were a little slippery but I got used to it while playing. The graphics are cool, and kudos for the game boy based colors. :)
Now, the level design was awesome! This is were this game really shined. I wish there were more levels, though...
Comments44
The sound could be better, but the gameplay concept is really interesting. The graphics looks good.
I like the simple graphics style. Looks very clean.
Oh and nice graphics!
Three pointers how the game would've been more accessible for me:
- Being allowed to still jump if I pressed the shift buttons a few milliseconds before the jump key.
- No inertia.
- Using for example Space or X to jump - it's not really "up" in the opposite world. I can grasp the concept of jumping/falling in mirrored directions, but pressing up to go down is of a discrepancy.
So far a lot of people have been pointing out the slipperiness of the player. I feel like infinite acceleration would have made the game different in an awkward way. For that reason, I kept the sliding effect in. It's just part of the game mechanic. As is the first point you mentioned.
The third point is something I didn't think about. I probably should have included the down button, but I simply never saw it from that perspective.
The gameplay is challenging, but not too challenging. I like it.
The graphics are cool, and kudos for the game boy based colors. :)
Now, the level design was awesome! This is were this game really shined. I wish there were more levels, though...