Oh.... this is fun! I loved the hidden mechanics, the art, the use of the audio, the unusually realistic hand/face... everything! It was actually difficult enough that I had trouble at first to figure out what to do, and felt very proud of myself after I'd thought it through and could complete the levels.
With that in mind, the only improvement I can mention on this short and sweet game is some kind of change in the "1 2 3 4" passageway so that you can see you've finished the level! I think it improve satisfaction a little bit.
Thank you for the experience. This was really cute.
Super cute and impressively innovative. The only thing I'd want is a more obvious expression of the LD theme. I absolutely love the way the notes are "scored". Delicious.
Some notes (haha) for improvement: 1) Intro the player to the mechanics. Only by chance did I realize I was supposed to jump over the page turns. 2) When jumping, the "hitbox" for collecting a note should also jump. It seemed that notes only registered at the same y-level regardless of jumping. Also the hitbox doesn't line up with the character portrait (especially the head) which is a little counter-intuitive.
Simple graphics that really go with the game. I like Japanese pop, so a big plus for me there.
Small points: It wasn't always clear when you hit a note or not (same for the page). Is it the case that catching more notes in a row doesn't matter much? I thought that the scores should multiply, so you would strive for faultless levels for ridiculous high scores?
Interesting game mechanics. Great audio, and really nice looking. A little too easy I think, it didn't seem to get any harder throughout the game and levels. I also think it could have been interesting if the sound made when you collect the note is part of the moelody as opposed to being the same cymbal. Really enjoyed it though, had a nice surreal quality to it.
Really great entry with amazing audio. It took me a while to figure out how to play the game, but then I made it easily through all the levels. So I would like to see some more challenging levels.
Comments22
Anssi@MooseflyGames
With that in mind, the only improvement I can mention on this short and sweet game is some kind of change in the "1 2 3 4" passageway so that you can see you've finished the level! I think it improve satisfaction a little bit.
Thank you for the experience. This was really cute.
Some notes (haha) for improvement: 1) Intro the player to the mechanics. Only by chance did I realize I was supposed to jump over the page turns. 2) When jumping, the "hitbox" for collecting a note should also jump. It seemed that notes only registered at the same y-level regardless of jumping. Also the hitbox doesn't line up with the character portrait (especially the head) which is a little counter-intuitive.
Good job !
(but be careful, you need to rate at least 20 other games if you want to see the ratings you got)
I loved the music, especially the one in level 2.
I tried to do each levels without missing notes, but that's not so easy (8019/12437/8118/10943)
Well done :)
Simple graphics that really go with the game.
I like Japanese pop, so a big plus for me there.
Small points: It wasn't always clear when you hit a note or not (same for the page).
Is it the case that catching more notes in a row doesn't matter much? I thought that the scores should multiply, so you would strive for faultless levels for ridiculous high scores?