Going Down

Overall★★★★★★★★★★2.77
Fun★★★★★★★★★★2.35
Innovation★★★★★★★★★★2.97
Theme★★★★★★★★★★3.03
Graphics★★★★★★★★★★2.74
Audio★★★★★★★★★★2.57
Humor★★★★★★★★★★2.06
Mood★★★★★★★★★★2.33
Coolness★★★★★★★★★★56%
Getting the latest version of Love on Linux:
sudo add-apt-repository ppa:bartbes/love-stable
sudo apt-get update
sudo apt-get install love

The only button used is Z, other than left and right to resize the game window.

Holding Z will give you a larger jump, you have to avoid hitting the spikes by timing your jumps on an endless descent.

Comments24

somethingsimilar
somethingsimilar28 Apr 2014, 12:18
The windows version doesn't seem to run for me - is it compiled for 32-bit? I think I need a 64-bit one.
Caridorc28 Apr 2014, 12:24
In Windows 8 it just says something like: "Can't run this application because it is not compatible"
b222ster28 Apr 2014, 12:35
Doesn't seem to be running at all;

Here is the linux console Error report :
$ love Ludum.love

conf.lua:4: attempt to index field 'window' (a nil value)
Error: main.lua:6: attempt to index field 'window' (a nil value)

stack traceback:
main.lua:6: in main chunk
[C]: in function 'require'
[string "boot.lua"]:331: in function <[string "boot.lua"]:227>
[C]: in function 'xpcall'
DesignerNap
DesignerNap28 Apr 2014, 20:08
can't get it to run. would like to play it though.
Jimanziumauthor28 Apr 2014, 21:27
Well balls, I'll fix this as soon as I can but that might not be until 12 hours, sorry guys.
Jimanziumauthor29 Apr 2014, 15:46
Ok, re-compiled and tested it on a Windows computer, problem should be gone. Also if you get an error the same as b222ster it's because you have an outdated version of Love 2D, the default install love on Linux is outdated, instructions for getting the right version are in the notes.
JangoBrick
JangoBrick29 Apr 2014, 16:15
The controls are very weird - they are not chosen good at all. I like the music and graphics though.
v2629 Apr 2014, 16:18
Game works on my computer (Windows). Pretty hard game - most of the spikes seem dodgeable but too luck based, maybe give the player more view down? but besides that great game. Got a highscore of ~280
v3games29 Apr 2014, 16:35
Fun game, maybe a little too hard to anticipate obstacles in time.
callidus
callidus29 Apr 2014, 16:37
Fun game, a little hard.
Marcellus29 Apr 2014, 16:39
Controls are really weird, it takes all the fun out of the game but I like the graphics.
Moosefly29 Apr 2014, 16:44
Heh, high score of 742. Good luck beating that!

Gameplay was very simple, so of course it got repetitive quickly. Not much strategy involved, since I couldn't react to the spikes in time. Instead I just held the button for a time that felt right, jumped, and repeated till I died. Graphics were simple, but they got the job done, didn't like the gaps in the foreground wall texture though. Music was so damn repepepepepepepepepepepepepepetive.

Anssi@MooseflyGames
UltimateWalrus
UltimateWalrus29 Apr 2014, 16:47
I didn't have a problem with the controls, it's clear what's happening with the gauge in the lower left. You did a decent job with the execution. I'd recommend getting a little more creative with the design next time as this is pretty similar to other one-button endless runners, granted I haven't seen one with that jump-charging mechanic.
andymar29 Apr 2014, 16:50
Hey, you used Love too! I like how smoothly the walls and bits of dust scroll upwards.
JoeProgram30 Apr 2014, 15:07
I like the simplicity of your controls - the one button auto-spelunker. I found that I didn't have enough time to respond to a stalactite once I saw it. I was much more successful by just guessing the timing of when it would appear, and trying to stay in the center of the screen. Would have loved for the descending speed and jumping charge time to be balanced so I'd be responding to the obstacles rather than predicting them.
Kragnir30 Apr 2014, 15:12
Nice idea with charging jumps a bit too unforgiving though. Should be able to see a bit further ahead.
Kwrky
Kwrky30 Apr 2014, 15:24
I liked the idea, but it seems like the levels are procedural and also you can't charge enough to jump over the big rocks even if you start as soon as see them. This means you can't learn the level, and you can't respond to it either, which is a little frustrating.
MunkeeBacon
MunkeeBacon30 Apr 2014, 21:40
A clever game idea, although a bit difficult it was somewhat fun. It may have been a good idea to add another indicator of your jump charge besides the green bar, maybe something a little more flashy.
BlazingFanfish
BlazingFanfish1 May 2014, 16:09
It's hard to calculate when to hold z and release it. Good Game! :)
bucketh3ad
bucketh3ad1 May 2014, 16:10
I like the idea, but the core mechanic needs some fine tuning. Without enough time to see and react to obstacles, there isn't really a way for the player to improve their skill level by playing more.
Newt_5 May 2014, 21:30
Great concept, graphics, and audio! There's something about the jumping that's kind of unfair, though... Maybe you should be able to see farther ahead?
MAT4DOR
MAT4DOR11 May 2014, 13:12
Liked the game, but it's really hard because you can't really see the obstacles. Also the background sound/music is really wierd.

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