For 48 hours, that's really unique and fun. I bet it would be awesome to see a game with this mechanic be fully built with a story, characters, awesome graphics, sounds, etc. I'd probably waste my entire 48 hours just trying to get that turn mechanic even working right. Good stuff.
it is a very nice principle but could have had some smoothening with the detection and it should have some sort of velocity system, but very cool idea anyways
I like the idea. I noticed you could stop the room rotation mid spin, I think this game would be really cool/mindbending if you worked with angles other than 90 degrees.
Really nice, short game. Well done. I included it in part 13 of my Ludum Dare compilation video series, If you’d like to check it out :) http://youtu.be/xKijfGbEYtc
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My only nitpick is that a few of the corners/turns seemed buggy.
As is, clever seed of an idea.
Really stands out from other entries.
Didn't catched the theme, but what the hell.
Kudos for implementing this, have no idea how you did it.
Other than that, the game feels very... neutral. It was a nice proof-of-concept and you should totally polish it a little bit.