I liked the idea. Only issue is it relies too much on luck. You can easily get cornered with no way to get out. Would be nice the add some fertilizer to collect on the road, so you can then use them boost the growth and get out of these corners.
I liked your game, it's catchy, simple and efficient ! I thought the root was going a little bit too slow, but I guess that's the reason why there is so many things in the way !
Hey I made a root game too - The graphic are simple, organic and pleasing. As other have mentioned, there doesn't seem to be much beyond, well, growing. The rock placement is a little random; sometimes you see that you've been trapped by the environment pretty early up on the screen, but can't do anything to react to it. But the control and movement feels good so I think you've got a good base if you wanted to expand and add some complexity. Highscore 51.
54 pts. I'd also like to see this expanded upon! The graphics were clean and your rocks actually looked quite good and diverse--but I agree that there's a frequent sense of inevitability (a longer field of vision might help?). On the bright side, your collision detection is excellent! I tried some pretty risky maneuvers to test it out. Well done.
I've played a few "endless falling" games for LD29, and this one was probably the easiest of the bunch. Something to escalate challenge as you go deeper would help keep things interesting. I found that the color contrast between rocks and dirt was extremely close, and that made it hard to distinguish. Also, I don't know if it was really happening, or just an optical illusion, but it felt like the colors got very gradually, subtly darker as I descended, AND the rocks felt like they were inching closer together as I approached gaps. If that isn't actually happening, it's an interesting psychological phenomenon.
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But good job! I like the graphics.
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