Heaving of the Depths

Heaving of the Depths

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 1.54
coolness: 1.00
fun: 3.27
graphics: 4.47
humor: 3.01
innovation: 3.03
mood: 3.46
overall: 3.57
theme: 3.42
Heaving of the Depths is now in active development.

If you're interested, follow

http://heavingdepths.wordpress.com/ or https://twitter.com/castpixel

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This was created by my fear of undersea shadows when I go swimming. I hate moss, rocks, seaweed, big fish, anything large under my feet. So I tried to make a top-view RPG in a world that is all water.

Join Cod and Sunny, two mercenary women, who go on adventures on their ship. Until one day...

The creatures that lie below the surface are beginning to emerge.

An RPG with procedurally generated stuff, from collectible coins to encounters. Not that it matters, story takes first seat!

I worked alone on this, art (not really pixel art, most of the time, due to rushing, mostly oekaki) game design and code. I'll be posting a post-mortem shortly!

Please tell me what you think and how I can improve on the experience.

Christina Antoinette Neofotistou ( [email protected]) find me on http://castpixel.tumblr.com/

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Edit: Wow what an easy mistake! My code was spaghetti near the end, and I was too tired, which resulted in a broken game where you can't do anything. Fixed it, and the game runs as it should: i.e. the story mode is fine. No audio.
Found a bug?
Tell us on Discord