A bit simplistic and repetitive. The graphics were nice - coincidence that they are identical to the ones recommended on the juice it or lose it video?
Awesome game. A bit annoying that it doesn't shoot the direction you are moving. while it does allow you to kite, there isn't much space for it, and they die fast anyway.
It seems like there is no ending in this game, it would be nice if it had one or at least had some score that was increasing while playing. The shooting is pretty nice once you understand how it works, the screenshift when you turn left to right is way to quick and caused me to feel a bit sick.
Pretty nice gameplay! Shoot recoil is something I wouldn't expect and it was lovely, including screen shake feedback. Graphics fit perfectly and its animations gave it a really polished aspect. Don't really think the theme is there but still, good job!
Good game, gets a bit repetitive, I wish there was a goal to play for. Also, the spawning right next to a herd of zombie is impossible to dodge.
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Sheepolution30 Apr 2014, 13:09
Nice! But there wasn't really any variation. It was just shooting the zombies, which isn't very hard. Or did I die too early to notice the new things that come along?
I like the graphic, nicely polished. The game is simple, and the different room every time you play makes the game less repetitive. But, I don't think you emphasized on the theme pretty much, only stating that the setting is underground, and the gameplay is pretty much plain. So yeah, good job on the game.
Game is polished pretty well! Nice job! Graphics are enjoyable to look at and the combat feels very satisfying. The only thing I'd suggest adjusting is how far your gun goes back when shooting, it almost looks like you're turning around! Great job though.
The relative intelligence of the enemies (climbing ladders/jumping) was much appreciated, but overall whether you won or lost depended a lot on the level that was generated, which was frustrating. I think you might have done better with a top-down viewpoint or some kind of extra objective. Nice touch that if you backed up while shooting you didn't change your aim (though I forgot it a lot). Decent graphics and SFX too.
The game felt very nice. It felt like the gun actually had an impact. However; I miss a purpose in the game. I got to level 20 or so and it didn't seem like much of a difference to level 1, except bigger. I'd like to see a pre-determined set of levels (not randomly generated) and level 15 or so could be a boss. Then it would be a solid short little game :-)
I really enjoyed this game. Easy to get into. The camera feels a bit jumpy when you switch sides; a little more easing on it would be nice. Some kind of health indicator for the player would be great too. I found myself wondering how close to dying I was a lot of times. Very cool game though. I really liked this one. Nice work.
It's great to find someone inspired by vlambeer too ! I really liked the tiles in your game, they look really nice and the recoil really felt good. I like simple arcades like this :D The only big issue i had was with the screen shift when you turn backwards, it was really fast o.o haha
Comments30
Graphics fit perfectly and its animations gave it a really polished aspect.
Don't really think the theme is there but still, good job!
As for similarity to the game presented in Vlambeer's talk... wall, I was heavily inspired by it, not gonna deny. :)
Nice touch that if you backed up while shooting you didn't change your aim (though I forgot it a lot).
Decent graphics and SFX too.
Nice game.