
Hot Diggity
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive (may not load correctly).
UPDATE: Linux version now available (but untested)
UPDATE: Devlog now available at http://www.ludumdare.com/compo/2014/04/29/hot-diggity-dev-log-postmortem/
The terrifying Devourer of Worlds has come! The only safe direction is DOWN!
Step into your prototype Turbo Tunneller and get digging! Steer with WASD/Arrow keys and get as deep as you can! Collect ore to upgrade your digger, adding new components as you go.
How far can you dig?
HINTS:
- Watch out for the exploding rocks! A laser's useful for destroying them from a safe distance.
- Drills always point down, so there's little point putting them at the top.
- Overheating too much? Install a coolant tank or two.
- Devourer getting a bit too close? Use lasers to push it back!
- Best played at 1024x768, suspect it'll fall to bits at other resolutions...
Tools used:
- Unity 4.3.4 (For pretty much everything)
- Paint.Net (For pixelling)
- FLStudio 10 Pro (For Music & sound)
- Visual Studio 2010 Pro (For codes)
- Notepad++ (For other codes)
- Audacity (For Noises)
Source included should fit nicely as a Unity project, contains all the code, scenes, prefabs, textures & audio used to make the game.
UPDATE: Devlog now available at http://www.ludumdare.com/compo/2014/04/29/hot-diggity-dev-log-postmortem/
The terrifying Devourer of Worlds has come! The only safe direction is DOWN!
Step into your prototype Turbo Tunneller and get digging! Steer with WASD/Arrow keys and get as deep as you can! Collect ore to upgrade your digger, adding new components as you go.
How far can you dig?
HINTS:
- Watch out for the exploding rocks! A laser's useful for destroying them from a safe distance.
- Drills always point down, so there's little point putting them at the top.
- Overheating too much? Install a coolant tank or two.
- Devourer getting a bit too close? Use lasers to push it back!
- Best played at 1024x768, suspect it'll fall to bits at other resolutions...
Tools used:
- Unity 4.3.4 (For pretty much everything)
- Paint.Net (For pixelling)
- FLStudio 10 Pro (For Music & sound)
- Visual Studio 2010 Pro (For codes)
- Notepad++ (For other codes)
- Audacity (For Noises)
Source included should fit nicely as a Unity project, contains all the code, scenes, prefabs, textures & audio used to make the game.