How deep can you dive?

Overall★★★★★★★★★★2.21
Fun★★★★★★★★★★2.16
Innovation★★★★★★★★★★2.67
Theme★★★★★★★★★★2.96
Graphics★★★★★★★★★★1.73
Audio★★★★★★★★★★1.48
Humor★★★★★★★★★★1.63
Mood★★★★★★★★★★2.24
Coolness★★★★★★★★★★81%

How deep can you dive? #

A very simple game about diving

Notes ##

You jumped of the cliff into the water. The goal is to dive as deep as possible without drowning (save some air to return to the surface)

ctrl ###

press SPACE to start the game
press S to dive deeper
press W to surface
reload the browser (F5) for another try

FAQ ###

Not showing the current air left was a design decision. (if it was a good one is up to you ;- )

Comments23

CapsE
CapsE27 Apr 2014, 20:09
It would have been nice to see the background get darker the deeper you get. And the "S"-Key seems much better fit to start the game instead of an extra Key.

There is also a bug when pressing Keys that are not Space key before starting the game.
cr2crstudios28 Apr 2014, 03:30
Cute concept. What's the high score?
bebopbraunbaerauthor28 Apr 2014, 16:14
@CapsE
fixed the bug! thx
i will try to implement the darker background for the jam submission (- :

@cr2crstudios
haha thx! how dare you to call my impressive art skills "concept" (- ; the highscore is unknown but i will try to build one for the jam submission
LemmingSurvivor29 Apr 2014, 18:08
Well, I managed to surface and die at the same time. (At 1895.5.) With perfect key presses, I'm guessing the highest possible would be around 2000.

The idea of having to surface would make a pretty fun game when coupled with the old "Use points to upgrade stuff to go further" mechanics.

Good work!
Jeffalisk
Jeffalisk29 Apr 2014, 19:42
Well, that certainly did what it said in the title! And the answer would seem to be, not as deep as I thought I could :)
phi
phi29 Apr 2014, 19:48
A nice, simple game that could easily be developed further by adding some features which actually let the player have more control over how deep they're able to dive, rather than just having them press one button spastically until they know that they won't get any deeper.
TheGamingProject30 Apr 2014, 04:23
...if...only...I...could...dive...just...a...bit..deeper.....

Died every time, too greedy I guess. :)
Larzan
Larzan30 Apr 2014, 08:00
Hehe, nice idea, got a bit dizzy from the oxygen deprivation :p (1453)
Crooksister30 Apr 2014, 08:54
Didn't understand the game play...
bebopbraunbaerauthor30 Apr 2014, 11:57
@Crooksister
thx for the feedback (- ; my entry has now a desciption where everything is explained in detail (i hope)

thx for trying!
Secret_Tunnel30 Apr 2014, 14:58
Press F5 to try again? Clever girl...

Cool concept!
wdebowicz
wdebowicz30 Apr 2014, 15:14
Nice idea! Looks like the main character is a SPACE key :-)
SirJson30 Apr 2014, 20:13
You should point out that this is a button smashing game (otherwise it's hard to know what you have to do to be better in this game)
Warzone Gaming30 Apr 2014, 21:07
Nice concept, but needs some work. It would also be nice if there was a timer or something telling you how long you have until you drown. First couple times I was clueless to how long I had.
Corné Dorrestijn1 May 2014, 11:25
1514, nice concept, could be a bit better polished though :P
TeamInCharge2 May 2014, 09:42
Wow, it's shocking how addictive this skatter-brained-button-bashing-baby is. Love the addition of the two eyes. Makes you feel more guilt when you drown him/her.

I don't think I'd be able to make a game like this all by myself in 48 hours (since I'm an artist lol)

But seriously. It's simple, but great gameplay. I actually panic when swimming up. Well played sir.

(1629 returning alive) (2631 sadistic drowning death) :P
Knowledge2 May 2014, 17:06
Please play and rate my game!
Knowledge2 May 2014, 17:09
...again!
Knowledge2 May 2014, 19:08
You can download now.
Catman
Catman3 May 2014, 07:33
Cute game, but I would raccommend to show something, anything about the air. I understand that you want the air amount to be hidden, but you could do something between having it and not having it at all: a flashing hint, an animation. :)
Lafie
Lafie3 May 2014, 19:50
A very simple game, indeed. Graphically very simple as well. The fact that you have to balance multiple tries to get the best depth without drowning is a nice touch. The decision to not show the amount of air left is crucial to that, so I think that was the right call to make.
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