NOTE: the sound doesn't seem to work all the time with that extension, nor do some of the size settings from conf.lua. Apart from those two issues, it should play just as well as if you downloaded an executable.
Some of my files seem to go down randomly. If you happen to notice one of the download's isn't working and don't mind sending me a quick message on Twitter about it, I'd very much appreciate it. It'll help me get the game back up as quickly as possible.
Hughes:
Movement: arrows or WASD, space is an extra jump key
Interact/use/pickup: E or right CTRL (use to interact with doors, items, and certain bock types)
Restart: q
This is my first attempt at a platformer, and my second go with Love2D, so it's pretty rough. Had some weird issues with collision detection when jumping that only got worse as I tried to fix them, so they ended up getting left in there, sorry.
Even if they do force you to restart the game (which is unlikely if you're not trying to make it happen), the whole game's only about 2 minutes long, so you won't lose too much time. Just tell yourself you got lost in the catacombs and died, then it becomes just another random death. :P
If you have any questions/comments/issues leave a comment here or, if you want a faster reply, shoot me a message on twitter (@SnoringFrog).
Heads up: If the chrome extension you refer to is LÖVELINESS, I'm pretty sure it doesn't work with the current version of Love (0.9.1). It's unfortunate, I used to use it all the time :(
Hey, neat game :]! The gameplay is solid, sans the slight jittery collision of the jumping. The level was pretty well designed, providing some basic challenges!
I think one easy thing you could add to make it better would be a simple instruction so that those of us (read: me) who don't read game descriptions before trying the game know to press E to go through the first door ;D
I think coloring the mine-able rocks a little differently would also make your game more interesting aesthetically (for example, having gray rocks). Though I understand if you wanted it to look similar to the surrounding dirt.
Overall, pretty cool for just 48 hours! I think you could have done a lot of awesome things with the game, given more time to work :]!
Hughes was pretty fun. The collisions are a little funky, but it doesn't really affect gameplay that much. Thanks for pointing me to that chrome extension!
capitalism thrives once more on the back of hard working americans.
overall, I liked it. I thought it was a nice touch blocking the passage when picking up the pickaxe to demonstrate it's use, although I would consider changing the timing on it as for a second I thought I got put in another room.
The collisions were very quirky. Besides that, I liked everything else! Nice job!
Nice little game. The jumping physics felt a bit slow and unnatural. Some of the jumps in the second level felt a bit unfair. But I played it through and had fun with it. Nice work.
Pretty sure Maes Hughes didn't work for a tablet company. Then again maybe he should've...
A short but humorous entry, and out of the platformers I've played this LD this was one of the ones that felt the easiest to control, with very minor collision problems. Pretty good for your first attempt at the genre!
The levels are fun and reasonably difficult, the gameplay is generally entertaining, but the physics are a little buggy. Otherwise, nice little game, especially for your first platformer. Well done! :)
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Heads up: If the chrome extension you refer to is LÖVELINESS, I'm pretty sure it doesn't work with the current version of Love (0.9.1). It's unfortunate, I used to use it all the time :(
I think one easy thing you could add to make it better would be a simple instruction so that those of us (read: me) who don't read game descriptions before trying the game know to press E to go through the first door ;D
I think coloring the mine-able rocks a little differently would also make your game more interesting aesthetically (for example, having gray rocks). Though I understand if you wanted it to look similar to the surrounding dirt.
Overall, pretty cool for just 48 hours! I think you could have done a lot of awesome things with the game, given more time to work :]!
overall, I liked it. I thought it was a nice touch blocking the passage when picking up the pickaxe to demonstrate it's use, although I would consider changing the timing on it as for a second I thought I got put in another room.
The collisions were very quirky. Besides that, I liked everything else! Nice job!
A short but humorous entry, and out of the platformers I've played this LD this was one of the ones that felt the easiest to control, with very minor collision problems. Pretty good for your first attempt at the genre!