Took me a couple of tries, but I finally beat it! Great presentation, and even though it's entirely text-based it still has a nice feel to it. Good job!
The music is really amazing. Probably the best I've heard so far. I also really liked the concept. Would love to see the progress represented visually somehow, but thats just me cause mines are rad to look at :)
So old-timey... that takes me back to the text adventure days. Catchy tune, interesting sim. I made the boss happy in the end, but at what cost? Those poor, poor workers.
It would be interesting to see this game with more UI indicators - perhaps a progress to $10k bar, and current mine stats - the whole show don't tell thing.
Thanks for playing and all the feedback everyone, I appreciate it! I've never done a game in this genre before but I'm pleased with what I was able to accomplish. I added a note to the game's description, but I'll post it here too. Yes, I wrote, played, and recorded the banjo music for this competition. I'm glad so many seem to be enjoying it. Playing clawhammer banjo is one of my favorite things in the world.
Love this game! Got 10k on my first try. The music was really good, i'm Jealous :P I feel like adding more options and adding an infinite mode where the monthly quota goes up every month and you have to keep making more and more money would be cool.
Maybe some random events or something would help... or a visual representation of the mine growing... or something. It's a bit dry as is. Very nice banjo-playing though.
This was a lot of fun! Although it's very minimalistic, it's very good at what it does. And of course, that music was great! I also love the silent movie feel to the text. The only downside is it's very light on content, it would be cool if there were more complications and choices along the way, especially randomized events and a wider range of strategies, because as it stands once you figure out the best order to do things in then there's not much reason to play it again. If you expanded this into a deeper management game, I'd probably be quite addicted to it for a while!
Interesting concept. Surprisingly good sense of mood for a text based game, with the font and the music. Some graphical accompaniments would have been nice, and a bit more depth to the gameplay, but otherwise pretty good.
Nice work, both audio and font style create a good atmosphere for the game.
I achieved the 10.000$ goal the first time (with caution), but it looks you may fail with ease with bad decisions. It seems well adjusted and choosing the same choice could be dangerous. Nice system.
That is some amazing music, especially considering the time constraints. And I love the concept and presentation. It's actually surprising how, in essence, three choices (expand mine et al.) can form the bedrock of a really good game. And I don't often see text games in Unity, so that was interesting too (in a good way!)
Nice mood and a good tune. The interface was clean and stylish, and it wasn't obvious what decisions should be made to maximize profits and minimize risk at each point. Good work. :)
I like this a lot! You added in a bunch of strategy within such a short timeframe - it reminds me of a board game that I'd want to play. The music and visual design add a lot to it, too. My only criticism is that it is a bit short of choices and other interesting things happening, but it made it really fast to replay and try different strategies. Nicely done!
Managed to scrape together the agreed upon 10k$ after three tries. Felt like Cookie Clicker with a time limit in a good way! Lovely atmosphere with the banjo and the black and white graphics.
It reminds me of the Apple ][ game Lemonade Stand, except I could understand and win it pretty easily.
P
PIXEL^312 May 2014, 21:33
Nice I liked the mood you set with the white on black, the old west style font, and banjo.The gameplay seems well balanced, I got $9,200+ my first play through which was so close I needed to play again, which is something I like to see but after that it's way too easy.
Nice! My first LD game was a simulation done entirely in text, but I did it in Python and couldn't make builds to distribute and had no fonts or music or anything. You have me beat on those fronts. xD Dunno if this is your first or not, though.
Comments45
Boss: Well done, well done indeed!
Me: OK.
Anyway, good work on this, had fun.
It was a little easy though as I won on my first play.
Did you make the music? It works perfectly for the game.
It would be interesting to see this game with more UI indicators - perhaps a progress to $10k bar, and current mine stats - the whole show don't tell thing.
Good work, thanks for putting in the time!
Gah!
Anyway, good work =)
Cool stuff. Neat little game that does excellent on portraying the mood! Great music, too.
http://hybridmind.com/games/ludum-dare-29-in-the-black-post-mortem/?utm_source=rss&utm_medium=rss&utm_campaign=ludum-dare-29-in-the-black-post-mortem
Meanwhile, there are at least a few paths to a win, so if you beat it once, look for one of the other ones.
I achieved the 10.000$ goal the first time (with caution), but it looks you may fail with ease with bad decisions. It seems well adjusted and choosing the same choice could be dangerous. Nice system.
Anssi@MooseflyGames
~AlucardX60
If you work on it more in the future, try adding different color schemes because the white on black is difficult to read sometimes.