Explore the dungeon, evade the Basilisk, find the surface, and don't look back.
Sorry about the map being kinda boring, level design is not my strong suit. Hope you think it's even remotely creepy.
Regrets: Unity crashed in the middle of decent level build so I had to make do with the time I had. I am still unfamiliar with pathfinding concepts so the basilisk's movement is kinda derpy.
Nice turning-to-stone effect. I think there needed to be a variety of wall elements. Everything looking the same made it very easy to get lost. Aside from that, nice job.
nice job! the face scared the shit out of me the first time. looking around a corner was scarier than it would have been with easier controls, which was fun
Very nice atmosphere, the sound made the basilisk extra creepy. I guess the main complaint I got is with the control system, it's very strange. I get that you went for an oldschool Eye of the Beholder feel, but I feel this would be much better with regular WASD strafing and mouselook.
C
Cake&Code30 Apr 2014, 09:52
Interesting game, and fun mechanics. I enjoyed it, although I didn't really understand the challenge or point of the game. I breezed through the levels pretty easily. It has a lot of potential though! Would be interesting to see some sort of restraint applied so that I would take the time to think about my actions more. Great work!
As simple as the basilisk is, he's great at being very creepy! The controls took some getting used to - would have liked the standard WASD + mouse instead.
Haha actually made me jump the first time I played. Really liked it, it is a well made game. Wish there was just a bit more variety in it. I liked the control choice!
I hate the basilisk XD It is a good start, but after completing the game for the first time I was able to directly walk to the ladder a second time. A bit randomization would have been nice (it doesn't have to be the whole level, but only some walls or doors that change could help). All in all the experience was very tense the first run ;)
Very atmospheric game, and the sounds really set the mood. I had trouble adapting to the controls; mouse look would have been nice and a more standard WASD layout.
Hm, I actually kinda liked the controls, felt very refreshing. Got a bit startled at first, but the basilisk didn't seem capable of following me, so the overall atmosphere was somewhat dull. Not much replayability either at the moment. Maybe you should just leave the level design to procedural generation if it really is your weak point.
Very creepy monster! It's funny how low-fi can freak you out more easily than HD quite often. It's a pity there's only one level, I solved in pretty quickly. I'm not a huge fan of the control scheme, I'm use to Doom's ALT+direction to strafe myself. That's just a question of taste though. Good job!
Comments31
I think there needed to be a variety of wall elements. Everything looking the same made it very easy to get lost.
Aside from that, nice job.
But giving the controls when you only reach the exit?? Bug or feature?? XD
It's the same as the start screen, I was really pressed for time and because of a crash I had to build the level twice.
Like the mood and graphics, and this basilic sound is so cool !
But i don't understand what i'm supposed to do..
Great work by the way !
Anssi@MooseflyGames