Please let me know if you think it needs any tweaks, I'm working on a post jam 'reloaded' version :D
I've left a link at the top but it's still a work in progress. It is a lot easier as that was the main complaint, but still hard!
I said I had no time, so I made something simple and difficult (like I always tend to do). High scores on Newgrounds, ran out of time for achievements sorry!
Thanks to Max (@ProfXubberley on twitter) for all his help with the sound and music - it is awesome.
*
It is 1984
A rogue general has taken control of our great navy. He is preparing to launch nuclear strikes on capital to provoke retaliation against the old enemy.
Now, only you stand alone. You must destroy your own comrades, for the good of the people.
May your death save the lives of millions.
Warning has reached the capital. The populous is being evacuated. Each U-Boat you sink will delay the launch and allow more citizens to reach the safety of our nuclear bunkers.
Press Z to scan to search for other U-Boats.
You cannot move or fire while scanning.
Be careful. If you are looking for them, they might see you too.
Pretty straightforward and it looks good, I found somewhat difficult to hit enemies but I guess that's part of the challenge. It did frustrate me a bit though because of the one hit kills ><
Awesome presentation and quite unique, also enjoyed the music. It's tricky to play for me though since Y and Z are switched on a German keyboard, making it really hard to scan and shoot. Still an awesome game!
Hard as hell, but really great presentation! Polished and solid gameplay. I wish the submarine movement was a bit faster but otherwise this is a really great entry. Thanks! :)
Really cool game. The mood is super great, and it's overall very polished and coherent experience. I feel that you could have stripped some complexity from the games controls to make it more streamlined. For example, I don't really see any value in the reloading mechanic, this could have really been automatic. Also, the layout of your buttons is unfriendly to keyboard layouts outside of the us; for my german keyboard, having the scan functionality so far away from the other two actions made it almost unplayable. You could offer an alternative control which just uses the number buttons 1-3 or something similar.
Nice and simple graphics. It took me three tries until I got some sort of hang of it (doubt 15 is very impressive score).
That the enemies could just run into you felt a bit unfair. They should also need to launch torpedoes, I think. You could also give the player torpedo in the water feedback.
You could add ability to drop some debris in path of enemy torpedo to avoid the blast and other tactics seen on submarine movies.
I liked the game. The effects and attention to details. The main issue to keep playing, I think is to make it feel as the game is fair and it is up to the skills of the player... maybe ease it up by giving more time bonus early on and the less and less as time progresses. You could also play with the size of the game, to every now and then have it zoom out a bit and make it more difficult...just some ideas
One of the few games I've played thus far with sound of any kind, and it's great sound at that. The visual style is excellent, and the gameplay is frustrating, perhaps a bit unfair, but damned fun.
I found it to be almost impossibly difficult. At least right in the beginning I had lots of trouble avoiding the other submarines.
I really love the sound and the mood it creates!
D
drnick3 May 2014, 18:36
Really good. Some suggestions: 1) Multiply the score by the average fatalities from a nuclear strike. Exploding 17 nuclear submarines and saving 85 people seems ridiculous. 2) Saving "souls" is a break from the soviet theme, as the Soviet Union was an atheist state, and expected high-confidence officers to hold it. 3) Add a cone of "light" (visibility) to the front of the submarine, like in rnlf's game: http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=30930
WOW this is polished. Beautiful artwork and sounds/music. Pretty fun, it was very hard as others said, but I don't think I mind it being difficult. Good work!
Amazingly polished game. I felt a lot constrained by the 2 torpedos, long reload time, the approaching enemies while scanning. I wish i could see a fading enemy after i scan them. Great atmosphere btw.
Comments32
Good job!
Also, the layout of your buttons is unfriendly to keyboard layouts outside of the us; for my german keyboard, having the scan functionality so far away from the other two actions made it almost unplayable. You could offer an alternative control which just uses the number buttons 1-3 or something similar.
You truly are a one man studio.
Great sense of style, gameplay and also a bit of story.
Real nice going.
You are very versatile!
That the enemies could just run into you felt a bit unfair. They should also need to launch torpedoes, I think. You could also give the player torpedo in the water feedback.
You could add ability to drop some debris in path of enemy torpedo to avoid the blast and other tactics seen on submarine movies.
I liked the game. The effects and attention to details. The main issue to keep playing, I think is to make it feel as the game is fair and it is up to the skills of the player... maybe ease it up by giving more time bonus early on and the less and less as time progresses. You could also play with the size of the game, to every now and then have it zoom out a bit and make it more difficult...just some ideas
But looks and feels awesome!
I have saved 80 people.
I really love the sound and the mood it creates!
1) Multiply the score by the average fatalities from a nuclear strike. Exploding 17 nuclear submarines and saving 85 people seems ridiculous.
2) Saving "souls" is a break from the soviet theme, as the Soviet Union was an atheist state, and expected high-confidence officers to hold it.
3) Add a cone of "light" (visibility) to the front of the submarine, like in rnlf's game: http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=30930