Jet Force Gemini

Jet Force Gemini

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 3.31
coolness: 0.63
fun: 1.90
graphics: 2.62
humor: 2.26
innovation: 2.90
mood: 3.46
overall: 2.40
theme: 1.81
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CONTROLS

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WASD - Move

Mouse to look

Spacebar - Jump

This is a game about a wrecked destroyer. A submarine. The game only has one level, and the objective is to reach the exit. Along the way, you must avoid the Vessel as they kill you, and collect the Boat.

I use some sound effects from FreeSound, like the sound of navy. Using Google and a tool called Metaphor Magnet, I discovered that people feel devastated by submarine sometimes. So I chose a eerie piece of music from Kevin Macleod's Incompetech website to complement the game's mood.

Let me know what you think. In future I'll put more levels into my games, and also make the mechanics more interesting.

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IMPORTANT NOTE ABOUT THIS GAME

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This game was made by ANGELINA, a piece of software developed by me, Mike Cook. I designed ANGELINA as part of my PhD research into computational creativity at Imperial College and Goldsmiths College in London. ANGELINA is designed to make games based on simple theme inputs, and this is what it made for Ludum Dare 29's theme.

The commentary above is ANGELINA's description of the game. It's based on a template, but the specifics (about the submarine, the music and so on) are all genuine and filled in by the software as it designs.

Please rate this game as you would any other Ludum Dare game. ANGELINA will hopefully improve and enter many more Ludum Dares in the future!

For more information on the project: http://www.gamesbyangelina.org
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