Well, this is one of those 5-star across the board entries for me. Super well polished, brilliant idea, great take on the theme. Feels excellent to play and is the first entry I've ever seen that does a good job, in my opinion, on having some kind of "ethereal" meaning by reflecting on serious questions, such as good and bad memories.
I love the interaction between the nightmares, and the good and bad memories - I love how the gameplay just augments the point. I love how the dream graphics fill your screen and make it hard/impossible to avoid the nightmares - it is a deep game without taking itself too seriously. Really fantastic entry.
Man, I won a lot of trophies when I was younger! The atmosphere in this is great, particularly the music and sound. Really liked the dash mechanic and tuning too.
Very relaxing game. The audio is lovely and the visuals work really well. If there's something I would critique, it's that there could be more progression in the challenge of the game besides just adding more and more randomly moving bad memories on the screen.
@j_peeba: Yeah, adding more variety was the initial plan and probably would have been there had it not been messed up by my router malfunctioning and me catching a fever on the 3rd day. :| Also they're not totally randomly moving, they target the player y'know.
I love the atmosphere, graphics, and game in general. Nice use of theme! I included it in part 3 of my Ludum Dare 29 compilation video series, if you'd like to take a look :) http://youtu.be/pi2GfgHfAZM
The voiceover at the beginning seemed like some sort of processing needed to be done to it, or the microphone was low-quality--though the VA was speaking very distinctly and gave a good performance, the sounds themselves blurred together a little and sounded "fuzzy" even though my speakers were cranked pretty high.
I was playing the web version, as well, and despite building my computer recently and having a decent connection, it froze up quite a few times when I was by the edge of the screen and catching a memory. That threw me a bit on mood, but as I would have given you 6 stars (that voice acting! those graphics!) you're doing well anyway.
Otherwise, great game. I especially enjoyed the beginning voiceover, which added a lot to the game--it was short, to the point, emotive, and a nuanced performance... and there were some moments, when I would pick up a lot of positive and negative memories at the same time, which were very emotionally striking. A quick succession of images, flickering one after another, and then one would stay longer, like a burning imprint.
I liked that there was no way to attack--just to defend. Great job.
@VictoryGarden: The game probably just lost focus and hence froze since you (possibly) clicked outside. :| And yeah, that was raw voice, needed processing. But thanks a ton for the in-depth comment!
Overall an awesome game! I especially like that your game manages to trigger memories and emotions related to the presented images. Additionally in spite of the simplicity of the game mechanics it gets quickly rather challenging, but at the same time avoids to create stress. Maybe it is possible to intensify the triggered emotions by slowing the game down for a really short time during a memory is shown. But an extended version with a wider range of memories would definitely be great.
Nice interpretation of the theme! The game was really moody with both the good and bad memories (and nightmares) as background... I really liked this idea. :) Graphics and sounds were great! Man, that music... Just awesome.
But I have some complaints about the controls... I'm not really a fun of mouse controlled game in which you follow the mouse with a static camera. You see, since the action is contained only inside the screen(in this case, the canvas) when you move the mouse outside the screen too often things get troublesome. If I can't dash nor repel properly right by the border, because I would end up clicking outside the screen. And when I was moving near the border while repelling, my mouse accidentally got out of the screen and called the right button menu... (this totally screwed a run) There's also the problem that if you move the mouse outside the screen, you'll be stuck in place. It really shouldn't follow me outside, but it could follow the mouse while respecting the constraints...
Still, this was a great game. Those things got in my way just a few times... It's a pretty good game!
R
Rustam5 May 2017, 10:57
About Rockwood: Roy Rockwood is a pseudonym used by the Stratemeyer Syndicate (Tom Swift, Nancy Drew. http://downloadnowfreethings.com 0:To kick off 2016, we've added two highly requested features.
Comments37
@Atta: There are memories beneath the surface. :P
I love the interaction between the nightmares, and the good and bad memories - I love how the gameplay just augments the point. I love how the dream graphics fill your screen and make it hard/impossible to avoid the nightmares - it is a deep game without taking itself too seriously. Really fantastic entry.
@j_peeba: Yeah, adding more variety was the initial plan and probably would have been there had it not been messed up by my router malfunctioning and me catching a fever on the 3rd day. :| Also they're not totally randomly moving, they target the player y'know.
Very nice work !
Fantastic job
The voiceover at the beginning seemed like some sort of processing needed to be done to it, or the microphone was low-quality--though the VA was speaking very distinctly and gave a good performance, the sounds themselves blurred together a little and sounded "fuzzy" even though my speakers were cranked pretty high.
I was playing the web version, as well, and despite building my computer recently and having a decent connection, it froze up quite a few times when I was by the edge of the screen and catching a memory. That threw me a bit on mood, but as I would have given you 6 stars (that voice acting! those graphics!) you're doing well anyway.
Otherwise, great game. I especially enjoyed the beginning voiceover, which added a lot to the game--it was short, to the point, emotive, and a nuanced performance... and there were some moments, when I would pick up a lot of positive and negative memories at the same time, which were very emotionally striking. A quick succession of images, flickering one after another, and then one would stay longer, like a burning imprint.
I liked that there was no way to attack--just to defend. Great job.
@VictoryGarden: The game probably just lost focus and hence froze since you (possibly) clicked outside. :| And yeah, that was raw voice, needed processing. But thanks a ton for the in-depth comment!
Graphics and sounds were great! Man, that music... Just awesome.
But I have some complaints about the controls... I'm not really a fun of mouse controlled game in which you follow the mouse with a static camera. You see, since the action is contained only inside the screen(in this case, the canvas) when you move the mouse outside the screen too often things get troublesome. If I can't dash nor repel properly right by the border, because I would end up clicking outside the screen. And when I was moving near the border while repelling, my mouse accidentally got out of the screen and called the right button menu... (this totally screwed a run)
There's also the problem that if you move the mouse outside the screen, you'll be stuck in place. It really shouldn't follow me outside, but it could follow the mouse while respecting the constraints...
Still, this was a great game. Those things got in my way just a few times... It's a pretty good game!