
Lair Raid 2: Battle in the Deep Dark
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
I've always wanted to make a Tactical RPG game in the style of Fire Emblem, Disgaea, Final Fantasy Tactics, Tactics Ogre, Langrisser, Vandal Hearts, etc. and I found a good subterranean style tile set, so I decided to just go for it. I wanted to make something that reminds me of Sega Saturn import games from the mid-90s.
As is often the case with my solo projects, the controls and stuff are not well explained, and I kind of force the player to figure stuff out on their own. You can press ? or Esc in-game for a controls primer pop-up. I'm worried that the game is too easy but usually people tell me my games are too hard.
Since you've read this far, I'll give you a power gamer tip: you can move your dwarf units next to an enemy to "charge" attack, and then click them again and click the adjacent enemy for a "melee" attack. Do both attacks in the same turn for lots of damage.
Thanks for playing! Leave me a comment and I will try to rate your game.
All art assets used under Creative Commons license terms
Dungeon Tiles by Buch:
http://opengameart.org/content/dungeon-tileset
http://blog-buch.rhcloud.com
Musical Score by Steven O'Brien:
https://soundcloud.com/stevenobrien/solemn-choral-piece-no-2-2010
https://soundcloud.com/stevenobrien/epic-theme-no-4
https://soundcloud.com/stevenobrien/epic-orchestral-piece
https://soundcloud.com/stevenobrien/majestic-epic-orchestral-piece
Font is Comic Neue:
http://comicneue.com/
Ogmo Editor by Matt Thorson used to create level data,
http://www.ogmoeditor.com/
Licensed version of TexturePacker used to create texture atlas files,
http://www.codeandweb.com/texturepacker
FlashDevelop used as an IDE,
http://www.flashdevelop.org/
Starling library used for Flash graphics,
http://gamua.com/starling/
WinLame was used to re-encode mp3s to save swf space,
http://winlame.sourceforge.net/
Wyvern-Tail is a Flash game library and framework by Jason Estey,
https://code.google.com/p/wyvern-tail/
As is often the case with my solo projects, the controls and stuff are not well explained, and I kind of force the player to figure stuff out on their own. You can press ? or Esc in-game for a controls primer pop-up. I'm worried that the game is too easy but usually people tell me my games are too hard.
Since you've read this far, I'll give you a power gamer tip: you can move your dwarf units next to an enemy to "charge" attack, and then click them again and click the adjacent enemy for a "melee" attack. Do both attacks in the same turn for lots of damage.
Thanks for playing! Leave me a comment and I will try to rate your game.
All art assets used under Creative Commons license terms
Dungeon Tiles by Buch:
http://opengameart.org/content/dungeon-tileset
http://blog-buch.rhcloud.com
Musical Score by Steven O'Brien:
https://soundcloud.com/stevenobrien/solemn-choral-piece-no-2-2010
https://soundcloud.com/stevenobrien/epic-theme-no-4
https://soundcloud.com/stevenobrien/epic-orchestral-piece
https://soundcloud.com/stevenobrien/majestic-epic-orchestral-piece
Font is Comic Neue:
http://comicneue.com/
Ogmo Editor by Matt Thorson used to create level data,
http://www.ogmoeditor.com/
Licensed version of TexturePacker used to create texture atlas files,
http://www.codeandweb.com/texturepacker
FlashDevelop used as an IDE,
http://www.flashdevelop.org/
Starling library used for Flash graphics,
http://gamua.com/starling/
WinLame was used to re-encode mp3s to save swf space,
http://winlame.sourceforge.net/
Wyvern-Tail is a Flash game library and framework by Jason Estey,
https://code.google.com/p/wyvern-tail/