Lair Raid 2: Battle in the Deep Dark

Lair Raid 2: Battle in the Deep Dark

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 3.71
coolness: 0.53
fun: 3.32
graphics: 3.67
humor: 2.00
innovation: 2.60
mood: 3.32
overall: 3.35
theme: 2.68
I've always wanted to make a Tactical RPG game in the style of Fire Emblem, Disgaea, Final Fantasy Tactics, Tactics Ogre, Langrisser, Vandal Hearts, etc. and I found a good subterranean style tile set, so I decided to just go for it. I wanted to make something that reminds me of Sega Saturn import games from the mid-90s.

As is often the case with my solo projects, the controls and stuff are not well explained, and I kind of force the player to figure stuff out on their own. You can press ? or Esc in-game for a controls primer pop-up. I'm worried that the game is too easy but usually people tell me my games are too hard.

Since you've read this far, I'll give you a power gamer tip: you can move your dwarf units next to an enemy to "charge" attack, and then click them again and click the adjacent enemy for a "melee" attack. Do both attacks in the same turn for lots of damage.

Thanks for playing! Leave me a comment and I will try to rate your game.

All art assets used under Creative Commons license terms

Dungeon Tiles by Buch:

http://opengameart.org/content/dungeon-tileset

http://blog-buch.rhcloud.com

Musical Score by Steven O'Brien:

https://soundcloud.com/stevenobrien/solemn-choral-piece-no-2-2010

https://soundcloud.com/stevenobrien/epic-theme-no-4

https://soundcloud.com/stevenobrien/epic-orchestral-piece

https://soundcloud.com/stevenobrien/majestic-epic-orchestral-piece

Font is Comic Neue:

http://comicneue.com/

Ogmo Editor by Matt Thorson used to create level data,

http://www.ogmoeditor.com/

Licensed version of TexturePacker used to create texture atlas files,

http://www.codeandweb.com/texturepacker

FlashDevelop used as an IDE,

http://www.flashdevelop.org/

Starling library used for Flash graphics,

http://gamua.com/starling/

WinLame was used to re-encode mp3s to save swf space,

http://winlame.sourceforge.net/

Wyvern-Tail is a Flash game library and framework by Jason Estey,

https://code.google.com/p/wyvern-tail/
Found a bug?
Tell us on Discord