This relates to the theme because the player "character" has layers, and when it gets hit it goes...beneath the surface I guess? Less surfacey? It loses surface area anyhow.
Really nice and simple game. Most games like this tend to get harder and harder and you score points faster and faster, but in some respects this game gets easier as you take hits which is a really neat twist.
Dev here: I have a question for everyone - In its current state, as you lose layers, you get less points (# of points you get per second is equal to the number of layers). Do you think this is necessary? Is the lesser protection enough to justify getting the same amount of points no matter how 'small' you are? Maybe the point value change should be adjusted? (Going from 8/sec to 4/sec instead of from 8/sec to 1/sec)
I'm interested to hear people's thoughts (I won't be adjusting these because the jam is over, I'm just wondering in case I pursue this game further). Thanks! ^_^
Simple design and well executed. Shows that you can do a lot with a little. Good job!
To answer your question: I don't think you should alter the amount of points you get at all. Keep the difficulty constant. As it stands right now, you lose layers making it easier to dodge, but the bullets get faster so the difficulty is constant. Don't punish people for the same amount of difficulty.
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:D
Super original use of the theme, loved it.
I'm interested to hear people's thoughts (I won't be adjusting these because the jam is over, I'm just wondering in case I pursue this game further).
Thanks! ^_^
To answer your question: I don't think you should alter the amount of points you get at all. Keep the difficulty constant. As it stands right now, you lose layers making it easier to dodge, but the bullets get faster so the difficulty is constant. Don't punish people for the same amount of difficulty.
Could use some music though.
About your question see Miltage's post, I agree with him/her.
@Everyone: Thanks for your kind words ^_^