Masks

This game was made by using Twine and illustrated with photoshop CS6.
It's a choose your own adventure based on how we tend to wear masks, but beneath the surface we all have problems.

screenshot

Comments8

PaperBlurt
PaperBlurt28 Apr 2014, 08:37
Aww this was real cute, a children's story.
Fun to see graphics in Twine and you do have some skills when it comes to drawing.

Would be fun to see a bit more work with the rest such as fonts, just to get a good whole so to say.

Good!
chrisamaphone
chrisamaphone28 Apr 2014, 15:08
oh my gosh, this is absolutely gorgeous. really lovely artwork, and i love how you integrated it with Twine; that must have been so much work! thanks so much for making this.
Snoother28 Apr 2014, 17:11
Love the pictures. They're all really well-drawn and have a distinct common-style. And it has a cute, appealing story.

My one overriding issue was how small the font was. Increasing it by, say, 50% would make the presentation noticeably nicer. But this is a minor gripe.
GamerTaters
GamerTaters29 Apr 2014, 19:05
Love it. It is really cute and enjoyable. :D good job.
jedeen
jedeen30 Apr 2014, 04:23
Really well put together!
Artless30 Apr 2014, 04:40
How can I not help such cute animals!!!
VictoryGarden1 May 2014, 18:42
What a cute kid's story! I unfortunately can't comment very much on the writing or art, because I don't know much about the standards for that demographic--but they seemed pretty good to me, and I liked the bear-stag (?) that appeared at the end of the story.

My main gripe is that the user interface is kind of difficult to use--you have text-only option points, and images of varying sizes. Snapping between these things means that I have to keep on looking away from the region I focus as the center of the story--the pictures. And, it seems like to keep kids' attention, you'd want to have the images remain central, so there's not A Picture Part And A Word Part.

I hear that this is hard to do in Twine (I'm not really familiar with it), so you might be interested in this other compo entry, that apparently figured out a workaround:

http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=6609
Found a bug?
Tell us on Discord