Not a fan of the hammering walking sound. It's a bit too loud and takes all the space.
A softer collision system would have made the game a lot easier. (Which is strange, as usually Unity handles it pretty decently.) Game still plays fine and looks great. Good job!
PS: While it doesn't matter to me, if you couldn't upload the source, you should probably have entered the Jam instead. It's more relaxed on the rules and less headache-inducing.
The mouse sensitivity is way too low and when I turn right, the mouse leaves the screen the games on, so firing minimizes the game. kinda not what you wanna do when being attacked! otherwise is looks amazing well done!
Sound effects are repetitive and very distracting. Very glitchy when making turns with camera. Also couldn't find a way out to exit the game without killing my self.
Nice music and mood. I think the enemies should have been easier to kill, there are situations where even if you start shooting as soon as you see them they get to you before they die.
Interesting Idea, the walking sound was kind of grating, and no matter how many times I shot the blue cubes, I always got hit. Also I use 2 monitors and there was no mouse lock, so I kept clicking outside the game window. overall interesting idea!
Weird, the concept reminded me of Amaurote, back in the 80s, but the execution is more towards Xybots, which is good. Had a strange bug, as neither the title and menu appeared. I could eventually work around it by clicking with the mouse where the start option was supposed to be.
Z
Zed5 May 2014, 14:49
I love a game I can get lost in, and this is definitely one of those, because... I did. The clicking noise was a bit annoying, but I guess you can't be picky when you're a MECHSPIDER. Laser beams out of its face and everything. Brilliant.
I'm not sure if that is intended, but I could only turn about 90 degrees -- possibly because the mouse cursor reached the edge of the screen then. The mouse cursor doesn't re-appear when you die, so clicking "Quit" is a little difficult.
Comments33
Failed to load mono:
Unable to load mono library from "/#3_Data/Mono/mono.dll" (error = 126).
A softer collision system would have made the game a lot easier. (Which is strange, as usually Unity handles it pretty decently.) Game still plays fine and looks great. Good job!
PS: While it doesn't matter to me, if you couldn't upload the source, you should probably have entered the Jam instead. It's more relaxed on the rules and less headache-inducing.