Very cool. That was an interesting mechanic, switching between which type of fish to mimic. The only thing I didn't like was how gentle the difficulty curve was. I would have liked it to get harder a little faster. Other than that, good job! :)
Slashee: If you hold up as Kelp, you will sink much slower.
Thanks Marcus!
I Tweeted that great quote quill18, thanks. (@HellescapeGames) The source link should work now. The tentacle links are connected by HingeJoint2Ds and the shapes are made by turning on spring joints connected to the tips.
WOW! I love it! I would pay a lot of money for an iphone version of this with improved graphics! I love switching between the different mimic modes and eating fish... The gameplay is just perfect!
Thank you so much Linus! I agree on the art. I'm a programmer, so yeah... #programmerart. :/
Thanks Jackendary!
A full version would include more mimics, sea life, and objectives to keep it interesting longer. For now I'm happy with what I got done over the weekend.
Wow, just sublime. I think the music kicked it up to that extra level. And the mechanics were simple yet varied enough to create a intensely good gameplay experience.
Pretty fun! Audio good, graphics eh but you know that. I really like the implementation of the octopus and its tentacles, as well as its variant shapes. I liked waiting until a bunch of fish were around me and then crunching them up. It seemed kind of easy, though. Also, I didn't run into any big fish? Hm. Good work, though!
Interesting controls and gameplay. It became a little too easy to survive and a little boring I got better at catching fish however. Also there seems to be an end to the ocean and it seems to be a box ;)
Really fun controls! Well done! I included it in part 17 of my Ludum Dare compilation video series, if you want to check it out :) http://youtu.be/wBne0r55jPY
Love the mimic idea, i think that you can take it even further :B
The game was fun too ! (:
C
Cambrian_Man16 May 2014, 03:11
I love the idea of playing a mimic octopus and the wibbly-wobbly arms work well... maybe a little too well. Eventually I found that my best strategy was just to kind of stay in one place and gyrate. Oh, great music, too.
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Note that your source link do NOT work -- and I'm really interested in how you made the tentacles work. I'm assuming turning spring joints on and off?
Slashee: If you hold up as Kelp, you will sink much slower.
Thanks Marcus!
I Tweeted that great quote quill18, thanks. (@HellescapeGames)
The source link should work now. The tentacle links are connected by HingeJoint2Ds and the shapes are made by turning on spring joints connected to the tips.
Thanks Jackendary!
A full version would include more mimics, sea life, and objectives to keep it interesting longer. For now I'm happy with what I got done over the weekend.
I agree Jumbo, OctoJam should be a thing.
Thank you very much Snoother, I'm glad you liked it.
If I ever make a full version, it will have a lot more stuff, but I wanted to get at lest two functional mimics into the jam version.
The game was fun too ! (: