Mine Jumper

by zekronz
Overall★★★★★★★★★★3.11
Fun★★★★★★★★★★3.28
Innovation★★★★★★★★★★2.24
Theme★★★★★★★★★★3.31
Graphics★★★★★★★★★★3.59
Mood★★★★★★★★★★2.56
Coolness★★★★★★★★★★26%
Note: This game was only created in the last 10 hours of ludum dare. :)

Jump your way trough the mines! How long can you survive in the mines before you die? Jump and duck trough the obstacles and see how long you can survive!

Controls:
Left click to jump.
Right click to duck.

Comments10

Somfunambulist28 Apr 2014, 21:11
Very functional and fairly enjoyable. If the ground looked like it was moving faster, and if the obstacles were presented as part of the environment, this game could be more dynamic and enjoyable. As it is, good work though.
okkolobr
okkolobr28 Apr 2014, 21:13
Works smoothly, it just missed this little bit of sensation of speed to be better. Nice job btw.
realtutsgml28 Apr 2014, 21:19
Very cool Zekronz! Fun and simple! My high-score was 2370, nice work!
drnick28 Apr 2014, 21:26
Good. It seems that the RNG isn't the best though. The obstacles seem to repeat a lot. Also, the lack of sound makes it less exciting.
Zekronz
Zekronzauthor29 Apr 2014, 14:51
Thanks for the feedback! Note: This game was only created in the last 10 hours of ludum dare! :)
Cirrial
Cirrial30 Apr 2014, 22:07
Simple concept well executed. I liked the parallax effect going on here. I think the ground could have stood to be moving faster, same as others have suggested. Absolutely amazing for a ten hour entry!
thaaks
thaaks4 May 2014, 14:10
I missed some sound. Different obstacles would have helped too. But still a solid little game for those 10 hours! Good job!
BlazingFanfish
BlazingFanfish4 May 2014, 14:15
Add some gimmick like new obstacles or feature to make the game more fun. It's too simple, but enough for prototype. Good job. :)
Gap
Gap6 May 2014, 15:06
Feels pretty smooth for 10 hours. Has some problems here and there (sound?) but it's still a good game!
Crefossus
Crefossus20 May 2014, 00:14
The level could feel more dynamic if there were a few elements: perhaps the camera could zoom out as you go faster and if the track had different slopes that could work well. Music could help pump up the adrenaline too.

I like how the hitboxes are forgiving (Even though the duck animation feels slow I never felt penalized for any close calls).

Overall the graphics are consistent and polished, great job here.

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