
Ludum Dare #29compo
Mine Upgrade
Here is my addictive game I like to call Mine Upgrade. It is based on Mining and Upgrading (Ha!). Give it a try and leave me some feedback :)
Use the Mouse to Point & Click. Move the mouse to the sides of the screen to move the camera!
I've made a lot of "projects" in my time but rarely do I ever finish a game and Ludum Dare has given me the motivation!
Use the Mouse to Point & Click. Move the mouse to the sides of the screen to move the camera!
I've made a lot of "projects" in my time but rarely do I ever finish a game and Ludum Dare has given me the motivation!
Comments21

Boltz Game Studios29 Apr 2014, 08:00
I love the parallax cave graphics.

KirbiKaka29 Apr 2014, 08:01
Nice! Reminds me a lot of Cookie Clicker! Though, I found that starting the game felt really slow. It'd be nice if there was something to click on, things to look at, or updates to read to tide you over the first part (where you need to wait, but you also need to pay attention or you'll be stuck with just one worker). After the first part, the game definitely got better :]. I'm wondering how the optimal buying order works though, since the prices don't scale based on how many of each worker you have. Oh, and I thoroughly enjoyed the parallax scrolling you've got going on there :D Nice work on that!
Fox_in_sox29 Apr 2014, 08:09
I honestly like this kind of games and I like the way you managed to make this old concept still fun. At the beginning, it takes pretty long to earn some money, but I guess it's like real life, haha.:)

Artylo29 Apr 2014, 08:13
Nice to see another MMF2 developer. Anyway, amazing game and I learned some stuff from your source code.

davidB29 Apr 2014, 08:17
Agree with previous comments.
Bugs: when start 'New game' the mouse pointer is hidden, I need to quit and restart.
Bugs: when start 'New game' the mouse pointer is hidden, I need to quit and restart.
mandrake29 Apr 2014, 08:18
Relaxing game for the procrastinator. :)
Nice to have running in the background while doing less fun things.
Nice to have running in the background while doing less fun things.

Pitoum29 Apr 2014, 08:19
I like the parallax too but I think your game would be much cooler if it was one fixed screen :) scrolling doesn't bring so much :(
dark_hunter29 Apr 2014, 08:19
It starts slow,then it gets really addictive. You could avoid the slow start by giving more starting money or have a 1 minute increased resource gathering at the start. For some reason after I've done my first speed upgrade on the miners. The rest of the upgrades were not reflected in buy/sell menu.

Paladin29 Apr 2014, 08:21
If you calculate (speed*cargo)/price, you notice that the basic miner is a beast of efficiency, only merely second to the driller. When upgraded the effect is only more pronounced because the miner because at least 2 times more efficient than every other upgraded unit. So the game lacks an actual incentive to diversify.
tiffi_gaming29 Apr 2014, 08:27
Starts very slow and it's lacking a failure state... But I am still playing so I think it doesn't matter that much. Good job! (All that saving for that studpid bomb) ;)

SoupWithBits29 Apr 2014, 08:35
I'm still playing! Awesome!

Nanolotl29 Apr 2014, 08:42
The transition from really slow to really fast was quite satisfying.

JayPC29 Apr 2014, 08:48
1k per second I'll have the bomb in about 15 seconds Awwww Yeahhh XD fun game wish there was more stuff to get.

PaperBlurt29 Apr 2014, 09:07
Truly is addictive.
And quite extensive!
And quite extensive!
myachin29 Apr 2014, 11:07
Good game!
i have 600k+
i have 600k+
PIXEL^31 May 2014, 06:49
Nice graphics and pretty addictive. After I got all the upgrades (including the bomb), 200 of all the equipment and $1M I sold everything and closed shop. In the end I had $2.7M.
What this game needed though was price scaling with the number of equipment. E.g. more miners, higher cost per miner. Otherwise after you hit 15+ money per second you can just spam the buy button.
~AlucardX60
What this game needed though was price scaling with the number of equipment. E.g. more miners, higher cost per miner. Otherwise after you hit 15+ money per second you can just spam the buy button.
~AlucardX60
Danvil1 May 2014, 13:08
Would have been even better if there would be a bigger level where you could select what to mine.

pvwradtke2 May 2014, 23:16
Good characters animation with minimalist graphics. Would be nice to have some hazzards (enemies, perhaps) to add some more challenge and allow the player to do some planning and add some more diversity. Anyway, a nice prototype for a 48hrs compo.
soudescolado5 May 2014, 19:15
Nice game. It doesnt run on background if minimized. Is that intended?
Maybe putting something like barracks to allow more workers (It will avoid de 15+ money per second "bug"), just like a little base. Storage options, so you cannot go infinitely afk and get insane ammounts of money when you go back. Im still at the first rock. Are there others? If they arent, you could add a thing that workers will have to walk more to get more resources. Special rocks that would make miners go back slower, or give minerals that worth double, at random.
Nice idea, full of potential :)
Maybe putting something like barracks to allow more workers (It will avoid de 15+ money per second "bug"), just like a little base. Storage options, so you cannot go infinitely afk and get insane ammounts of money when you go back. Im still at the first rock. Are there others? If they arent, you could add a thing that workers will have to walk more to get more resources. Special rocks that would make miners go back slower, or give minerals that worth double, at random.
Nice idea, full of potential :)
AmmarAlsharekh9 May 2014, 22:42
nice game,I wish if I can but miner without pop up window



The gameplay is a bit slow at the beginning, but if you keep playing is becomes great.