
Ludum Dare #29compo
MineDown
I did not spend all 48 hours working on this, more like 10, and relaxed. Have fun!
Controls:
Left arrow key - move left
Right arrow key - move right
Goal:
Mine blocks by running into them to gain points equal to the amount of ore in them.
(per square)
Gold - 10
amethyst (purple) - 10
green gem - 8
red gem - 8
copper (brown) - 4
coal (black) - 2
Losing:
You will lose if you go below the window bottom or above the window top.
Other info:
The blocks should scroll upward faster over time.
UPDATES:
4/28/14
- Fixed two bugs that caused the game to crash.
- Ported to linux and mac (run the jar file with the name of your OS as part of its name).
4/28/14
- Fixed another bug that caused the game to crash.
4/29/14
- Fixed some physics bugs that may have caused problems.
5/2/14
- Fixed bug that caused the player movement to slow down. (kinda fixed)
Known problems / Thoughts on what to do next time:
There still seems to be a bug that makes movement speed slow down, I do not have this problem on my computer and have no way of fixing it at the moment. I am told that this is a problem with LWJGL's inconsistent delta time or something, I should have used SFML or something else.
Also the text being drawn under the blocks is caused by my game not having layers when drawing (did not have time to add it).
You can drive off the map by going left or right because I did not have time to add walls.
IMPORTANT:
Make sure you have the latest version of java installed or it may not run!
Controls:
Left arrow key - move left
Right arrow key - move right
Goal:
Mine blocks by running into them to gain points equal to the amount of ore in them.
(per square)
Gold - 10
amethyst (purple) - 10
green gem - 8
red gem - 8
copper (brown) - 4
coal (black) - 2
Losing:
You will lose if you go below the window bottom or above the window top.
Other info:
The blocks should scroll upward faster over time.
UPDATES:
4/28/14
- Fixed two bugs that caused the game to crash.
- Ported to linux and mac (run the jar file with the name of your OS as part of its name).
4/28/14
- Fixed another bug that caused the game to crash.
4/29/14
- Fixed some physics bugs that may have caused problems.
5/2/14
- Fixed bug that caused the player movement to slow down. (kinda fixed)
Known problems / Thoughts on what to do next time:
There still seems to be a bug that makes movement speed slow down, I do not have this problem on my computer and have no way of fixing it at the moment. I am told that this is a problem with LWJGL's inconsistent delta time or something, I should have used SFML or something else.
Also the text being drawn under the blocks is caused by my game not having layers when drawing (did not have time to add it).
You can drive off the map by going left or right because I did not have time to add walls.
IMPORTANT:
Make sure you have the latest version of java installed or it may not run!
Comments18


Myyyvothrr28 Apr 2014, 22:23
I'm getting the same error. I think it was a bit slow, but I like the idea. Could be great with some music and sound!

CheeseyBob28 Apr 2014, 22:25
For me, the movement speed keeps getting slower as you go on, until you can't move anymore, than the game closes.
Biliogadafr28 Apr 2014, 22:26
Simple but playable :).
Sometimes it generates line without gaps and than game crashes.
Sometimes it generates line without gaps and than game crashes.
CaiusTSM28 Apr 2014, 23:46
Fixed 3 bugs that made the game crash, try running it now.
Posted 4/28/14 :: 7:46 PM US-EAST
Posted 4/28/14 :: 7:46 PM US-EAST
quantumpotato29 Apr 2014, 00:25
crash on mac http://pastebin.com/6yiUX48Q
NiceAlexanderAS29 Apr 2014, 00:27
When i land i got stuck or just cant move :C Looks fun tho (:
blasphemous rumours entertainment studios29 Apr 2014, 20:15
Nice idea and playable. I kinda like that the blocks not all look the same.
I felt the tempo was a bit slow.
One annoying bug is that the score text is beneath the surface (actually that will give you a bonus point) of the blocks...
Don't underestimate the importance of sound.
I felt the tempo was a bit slow.
One annoying bug is that the score text is beneath the surface (actually that will give you a bonus point) of the blocks...
Don't underestimate the importance of sound.

solkar29 Apr 2014, 20:27
Sorry, I can't play on mac.
Exception in thread "main" java.lang.UnsupportedClassVersionError: MineDown/Main : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(ClassLoader.java:637)
at java.lang.ClassLoader.defineClass(ClassLoader.java:621)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)
at java.net.URLClassLoader.access$000(URLClassLoader.java:58)
at java.net.URLClassLoader$1.run(URLClassLoader.java:197)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:249)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:56)
Exception in thread "main" java.lang.UnsupportedClassVersionError: MineDown/Main : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(ClassLoader.java:637)
at java.lang.ClassLoader.defineClass(ClassLoader.java:621)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)
at java.net.URLClassLoader.access$000(URLClassLoader.java:58)
at java.net.URLClassLoader$1.run(URLClassLoader.java:197)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:249)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:56)

microwerx29 Apr 2014, 20:31
For some reason, the deeper you go, sometimes it feels like the movement is slowing down until you can't move anymore.
CaiusTSM29 Apr 2014, 20:41
Exception in thread "main" java.lang.UnsupportedClassVersionError: MineDown/Main : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(ClassLoader.java:637)
at java.lang.ClassLoader.defineClass(ClassLoader.java:621)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)
at java.net.URLClassLoader.access$000(URLClassLoader.java:58)
at java.net.URLClassLoader$1.run(URLClassLoader.java:197)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:249)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:56)
Make sure your version of java is the most up to date one because that problem is usually caused by that.
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(ClassLoader.java:637)
at java.lang.ClassLoader.defineClass(ClassLoader.java:621)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)
at java.net.URLClassLoader.access$000(URLClassLoader.java:58)
at java.net.URLClassLoader$1.run(URLClassLoader.java:197)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:249)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:56)
Make sure your version of java is the most up to date one because that problem is usually caused by that.
Sparrow30 Apr 2014, 00:22
Nice game, wish I could resize the window or something because it went outside my screen. I also felt like the further down you got the slower you would move. Pretty solid gameplay on which you should definately expand. (powerups, bombs, etc)

xdegtyarev2 May 2014, 18:38
simple and nice!
Joshua_Burr2 May 2014, 22:43
This didn't launch for me on OSX.
Photon3 May 2014, 01:06
Besides being a little lethargic in terms of movement, I kept getting stuck and couldn't move barely at all. That really kills the experience on this endless runner type.
byExclusive3 May 2014, 17:13
Very Cool!
Empyrealhell3 May 2014, 17:17
Movement is still slowing down exponentially over time. Also, you can drill out the side and fall to your death.
Boodog5 May 2014, 04:23
Good job! Graphics could be better though :)



http://pastebin.com/pytuv5M7
It seems fun, but I can't decide because I don't get to play but for about a minute or two.