Anton Gerdelan (code, pix) @capnramses Tom Snively (music loops) @tomsnively
Logic is written in JavaScript. Tiles are randomly distributed. Rendering is done with raw WebGL and simple GLSL shaders that offset texture coordinates to select the correct animation frame or tile within a sprite sheet.
Resolution is 512x512 so that it fits most devices including laptops at x768 resolution.
Liked the art and music. Really liked how the music changed and got mre tense as you got deeper. Trolls creep me out and coupled with the slow reloads of the period weapons it's a tense game. Well done. Nice work for 48 hours. The controls and ladders work very well and that's not easy to get right.
Hah, awesome game! The "fraaaak! I FORGOT TO RELOAD" moment this game cave me was totally awesome. I liked the gfx, and there's actually bit of tactics when maneuvering those trolls.
Me likes.
This could be expanded into so many things: new monsters, new treasures, new type of entrances (or drop from hole but no ladder up), experience points, powerups, faster reload bonuses, ammo, new guns...
(also: this game has one of the best player character move animation I've seen in the history of ld48. The reload anim is very good too)
Solid entry, with challenging gameplay. Graphics and audio is good. Restricted shooting mechanism is also a good idea, so it's necessary to plan ahead. Detection of ladders could use some improvement, at the moment it's possible to climb besides them.
Comments10
Me likes.
This could be expanded into so many things: new monsters, new treasures, new type of entrances (or drop from hole but no ladder up), experience points, powerups, faster reload bonuses, ammo, new guns...
(also: this game has one of the best player character move animation I've seen in the history of ld48. The reload anim is very good too)